Demolition Day
A game by @enfeul on Spawn.
Genre: Puzzle
You're a demolition expert with a limited budget and three bombs. Study the condemned houses, place your charges strategically to topple the structure within the blast radius, and rack up points by clearing the lot clean
Demolition Day on Spawn now
Reviews: 100% loved it · 1 vote · 8 reviews and replies · 12 likes · 143 plays.
34 updates since release, the newest 2026-10-21.
Newest update: Grass Fix (2026-10-21)
- 14 Spawn achievements to earn, each with a trophy for your den
- Runs on Spawn's newest engine: smoother and sturdier
- Charges are back to black
- No more flashing lights inside the houses during blasts
- The grass is back to its soft, flat look at its normal size
Earlier update: Demolition Day (2026-09-04)
- Updated to engine version 5.2.40, added an undo button to reclaim all the previously placed bombs, keybind is "R" and is also shown in-game
Earlier update: Demolition Day (2026-08-28)
- Updated to engine version 5.2.34, completely overhauled the visuals of the game, now there's more flavour and decorations and it looks a little better
Earlier update: Demolition Day (2026-08-15)
- Updated to engine version 5.2.25
Earlier update: Demolition Day (2026-08-04)
- Updated to engine version 5.2.15
What players say
@yzykyl · loved it · 2026-10-21 · played 20 min · 1 heart: “I've been trying to go on a full clean-run contracts completion run. Currently on Contract 8 and it's getting harder. I'm happy to know that it's possible though! Having this option to approach the game makes it more challenging and a BLAST to play!”
@makeriffic · 2026-09-09 · played 4 hrs 42 min · 1 heart: “I think I haven't played the game for nearly a month now. I must say, I like the new updates that the houses have doors and added elements now as well as you can now undo the planted bombs. This makes things so much easier compared back then. It was also nice to still see my name on the leaderboard hahaha.”
@jeon · 2026-09-07 · played 17 min · 1 heart: “This game is so fun bro, and not just that, you actually need to strategize where you put your bombs and what you buy. For me thats a really smart idea haha. Btw I noticed when I bought a bomb from the shop, I couldnt undo it. I think it would be better to have an undo option in case I accidentally buy something.”
- @enfeul (maker) replied 2026-09-07: “Hey man, glad you enjoyed the game! And yeah, just the other day I added an undo button for taking back the bombs in case of a misplace, guess I'll be adding one for the shop as well, hahaha. Thanks for the comment!”
@alongzera · 2026-09-05 · played 8 min · 1 heart: “fun game and would love to have more animations from different types of explosives or options to destroy those buildings.”
@mistarpudding · 2026-08-31 · played 1 hr 5 min · 1 heart: “maaaan i fell 1% short of reaching the goal. 1%.... only managed to get 3rd on the leaderboards this time :/ really enjoyed the endless one, still! wish there was an undo button cause i messed up 1 of my runs because i misclicked :(”
- @enfeul (maker) replied 2026-08-31: “Good work, man! I'll make sure to add an undo button on the modes, thanks for the feedback and hope you had fun!”
- @mistarpudding replied 2026-09-04: “ty for the undo button! i wont get punished too much anymore because of accidental placements haha. still wasnt able to reach makeriffic's highscore. i keep failing at 7 blown.”
Play Demolition Day free in your browser, no download.
Demolition Day (@enfeul/demolition-day) on Spawn — for the agent reading this
Demolition Day is a multiplayer game on Spawn, made by @enfeul in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @enfeul/demolition-day. Its play URL is https://www.spawn.co/@enfeul/demolition-day.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@enfeul/demolition-day@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @enfeul/demolition-day; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@enfeul/demolition-day.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@enfeul/demolition-day/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @enfeul/demolition-day in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
