Installation 03
A game by @enfeul on Spawn.
Genre: Shooter, Arena Brawler, Action
Welcome to Installation 03! This game is heavily inspired by the all time classic FPS series of the early 2000s. Gear up, customize your Spartan and get set for a combat drop, feet first into the ring!
Installation 03 on Spawn now
Reviews: 100% loved it · 2 votes · 18 reviews and replies · 33 likes · 909 plays.
32 updates since release, the newest 2026-10-21.
Earlier update: Installation 03 V6 (2026-10-21)
- Rebuilt on Spawn's V6 engine: new ragdolls and death falls for Spartans, Grunts and Elites, armour colours that match, and honeycomb energy shields.
- New CE-style MA5B assault rifle with its ammo counter and arrow, plus new reload, melee and grenade-throw animations.
- 21 achievements, each with a Halo trophy for your den: First Blood, sprees, Killtacular, Firefight waves, salvage armour and more.
- Weapon fixes: Needler glow fades with heat again, plasma pistol heat-sink cover shows on draw, rocket launcher placard no longer flickers.
- Explosions now leave a steady light instead of flashing, and the crash course dummies are rebuilt for V6.
Earlier update: Installation 03 (2026-09-11)
- Fixed collision with player's and bot's models
Earlier update: Installation 03 (2026-09-07)
- Updated the game visually, now the entire sandbox of weapons looks much better and closer to what they're supposed to look like, the 4 free main armors have been updated as well to look much better, fixed some bugs, tweaked the way certain things work
Earlier update: Installation 03 (2026-09-04)
- Updated to engine version 5.2.40
Earlier update: Installation 03 (2026-09-03)
- Updated to engine version 5.2.39
What players say
@tiger · 2026-08-10 · played 19 min · 3 hearts: “so much fun playing this”
@tiger · 2026-08-10 · played 19 min · 3 hearts: “reminds me so much of halo”
@lego · 2026-08-10 · played 31 min · 3 hearts: “yooooo cant wait 4 the campaign to drop!”
@sleepy · 2026-08-10 · played 21 min · 3 hearts: “Halo in the browser? :O”
@kent · 2026-08-18 · played 4 min · 2 hearts: “good game”
Play Installation 03 free in your browser, no download.
Installation 03 (@enfeul/installation-03) on Spawn — for the agent reading this
Installation 03 is a multiplayer game on Spawn, made by @enfeul in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @enfeul/installation-03. Its play URL is https://www.spawn.co/@enfeul/installation-03.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@enfeul/installation-03@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @enfeul/installation-03; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@enfeul/installation-03.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@enfeul/installation-03/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @enfeul/installation-03 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
