Cake, Mate!

A game by @erika on Spawn.

Genre: Strategy, Cozy

Cake chess with a gentle AI rival, local two-player and online matches. Share a pastry table with a friend.

Cake, Mate! on Spawn now

8 reviews and replies · 2 likes · 26 plays.

Released 2026-09-11. 7 updates since release, the newest 2026-09-24.

Newest update: Cake, Mate! Update (2026-09-24)
  • Polished menus: cleaner fonts, glossy cake cards, segmented pickers. Halloween goods mixed into the shop, brighter spooky text, 20 challenges on pages, new challenge quests.
Earlier update: Cake, Mate! Update (2026-09-13)
  • Pick Easy, Medium or Hard AI for either Vanilla (white) or Chocolate (black). Choose your level on the title screen or change it in the pause menu without restarting. Each color keeps its saved game, and continue/restart retain that game's difficulty. Hard searches further ahead, with thinking split into small steps to keep the board responsive. The match display now shows the active AI level. Online play, Elo, chess rules and cake artwork are unchanged.
Earlier update: Cake, Mate! Update (2026-09-13)
  • Choose Vanilla (white) or Chocolate (black) against the AI. The board faces your chosen side, white moves first, and each side keeps its own saved game. Turn prompts, undo and victory feedback follow your chosen color. Capture trays now clearly say who captured those cakes. Online seats, Elo, chess rules and cake artwork are unchanged.
Earlier update: Cake, Mate! Update (2026-09-13)
  • A roomier match sidebar makes turns, game status and piece counts easier to read. Desktop and landscape layouts now use larger lettering, captured cakes and move readouts, with scrolling on very short screens. Portrait board size, chess rules, saved matches and Elo are unchanged.
Earlier update (2026-09-12)
  • The cake ladder is here: a polished, scrollable main-menu leaderboard with Spawn usernames, gold/silver/bronze details, and your Elo pinned in view. Start at 1000 and earn your rank through new online matches, with rating changes shown after each result. AI, pass-and-play and older matches stay unrated. Phone-friendly portrait and landscape layouts keep refresh and back controls within reach.
What players say
  • @moypi03 · 2026-09-24 · played 19 min · 1 heart: “In a first place, I was confused because why I;m gonna play a chess but I realized ohh the title was "CAKE MATE" AHHA little witty. Kinda cute and unique.”

    • @erika (maker) replied 2026-09-24: “I’m glad you like it, but I also have regular chess if you don’t like cake 🤣”
  • @laurence1 · 2026-09-13 · played 1 hr 37 min · 1 heart: “Very suprising you updated the game instantly I have fun playing the game and about the suggestion I said earlier you already did it Good Job!”

  • @alongzera · 2026-09-13 · played under a minute · 1 heart: “nice chess game. would love to have difficulty on AI opponents that would be good.”

    • @erika (maker) replied 2026-09-13: “Thanks working on this :)”
  • @laurence1 · 2026-09-13 · played 1 hr 37 min · 1 heart: “Really charming presentation and smooth chess gameplay! Loving the cake aesthetic, but suggesting to increase the size of the left UI panel so game status notifications and piece counts are easier to read during matches. Great work @erika!”

    • @erika (maker) replied 2026-09-13: “Thanks I’ll go in and fix it :)”
  • @mistarpudding · 2026-09-12 · played 31 min · 1 heart: “interesting! a leaderboard exclusively for spawn? this might make way for a community chess tournament in the future! im bad at chess so ill be expecting to get destroyed by other players lmao”

    • @erika (maker) replied 2026-09-12: “Yup someone here suggested I add one so thought I try it out :) Let me know how many games u win 😅”

Play Cake, Mate! free in your browser, no download.

Cake, Mate! (@erika/cake-mate) on Spawn — for the agent reading this

Cake, Mate! is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @erika/cake-mate. Its play URL is https://www.spawn.co/@erika/cake-mate.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@erika/cake-mate@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/cake-mate; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@erika/cake-mate.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@erika/cake-mate/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/cake-mate in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.