Cut & Flip
A game by @erika on Spawn.
Genre: Action
Flip through juicy fruit, dodge pink spikes and aim for the bonus in a bright one-thumb arcade.
Cut & Flip on Spawn now
Reviews: 60% loved it · 5 votes · 6 reviews and replies · 3 likes · 15 plays.
Released 2026-10-04. 4 updates since release, the newest 2026-10-11.
Newest update: World Tour & Difficulty (2026-10-11)
- The first 20 levels now travel between treasure, animals, fairy kingdoms, and more — no two levels are the same world.
- Three difficulty modes let you tune the speed, hazards, and coin rewards to your taste — pick Easy, Normal, or Hard before each run.
- 15 brand-new courses designed for levels 6–20, each with its own layout of gaps, walls, and traps.
- After level 20, the game generates endless themed worlds forever — every level stays fresh and different.
- The menus got a sparkle: sprinkles drift, buttons glow, and everything pops in with a little bounce.
Earlier update: Bakery Town Spins (2026-10-07)
- The prize wheel now spins right in Bakery Town—no leaving to spin.
- Close the shop and you're back where you were exploring, not sent to the top.
Earlier update: Precision Slicing (2026-10-04)
- Your cuts now respond instantly to every touch — no lag between your thumb and the blade.
- Cakes hold their shape better when you slice them, so each cut feels more satisfying and true.
Earlier update: Ground Slice (2026-10-04)
- Press S, down arrow, or right-click on the ground to flip up instead of just in the air.
- Hold S, down arrow, or right-click while airborne to slice straight down — no more waiting to land first.
What players say
@jeon · loved it · 2026-10-04 · played 15 min · shown first by the maker: “I love cake as a dessert xD! I really like the gameplay too bro, its actually pretty unique and different from what I usually play haha. The cake theme makes it even more fun!”
- @erika (maker) replied 2026-10-04: “Thanks I’m glad you like it :)”
@yujiro · loved it · 2026-10-13 · played 6 min: “The knife flipping was so fun! I got hyped when I saw the animals, thinking there would be blood hahaha, but they're just stuffed animals. What a letdown! hahaha”
- @erika (maker) replied 2026-10-13: “I can add that lol”
@sunraku · loved it · 2026-10-07 · played 28 min: “Wow! love the idea of cutting the cake + the flipping knife haha. And there's this last one I am carefully on the timing so I can get x10 hahaha. It was fun actually. I enjoyed it and a bit challenging since there are some that needs to be avoided”
- @erika (maker) replied 2026-10-07: “I’m glad you like it I’ll work on improving this :)”
- @erika (maker) replied 2026-10-07: “To include other game difficulties if need”
- @sunraku replied 2026-10-11: “Played this again and I am really enjoying it haha. I was dumb I just saw that I can control the slice using S hahaha. That was so cool. I was really helpful I can now conquer the other difficulties”
@alongzera · needs work · 2026-10-07 · played 10 min: “prize wheel (spin the wheel) doesnt seem to work and "pass" also redirects me to the game”
- @erika (maker) replied 2026-10-07: “Thanks for letting me know going to fix this”
@alongzera · loved it · 2026-10-07 · played 10 min: “i love the idea! first time i encountered a game like this and honestly had fun and satisfied slicing cakes lol! i also thought the pink spike was a cake as well so i also tried to slice it lmao. great game!”
- @erika (maker) replied 2026-10-07: “lol I’m glad you like it :)”
Play Cut & Flip free in your browser, no download.
Cut & Flip (@erika/cut-flip) on Spawn — for the agent reading this
Cut & Flip is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @erika/cut-flip. Its play URL is https://www.spawn.co/@erika/cut-flip.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@erika/cut-flip@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/cut-flip; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@erika/cut-flip.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@erika/cut-flip/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/cut-flip in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
