Explore a retro-industrial freight base, scavenge power-ups, restore three relays and reach extraction.
Deadwater on Spawn now
Reviews: 66% loved it · 3 votes · 20 reviews and replies · 9 likes · 75 plays.
Released 2026-09-17. 14 updates since release, the newest 2026-10-08.
Newest update: Cleaner Geometry (2026-10-08)
Shadows now align perfectly to the ground beneath you instead of drifting off-center.
Monster warning rings sit flush where they spawn, no longer floating at odd angles.
Team bands rest centered on your shoulders exactly as intended.
Earlier update: Weapon Swap (2026-10-01)
A SWAP button sits on your HUD next to MODES and LAMP—cycle through your guns with one tap on any device.
Press keys 1 through 5, X, or spin your mouse wheel to switch weapons mid-fight without breaking aim.
Earlier update: Version 2.0.2: Big Boom (2026-09-30)
Barrel explosions are way bigger: fireball, fire column, sparks and debris
Shockwave, screen shake and scorch marks
Blast reaches farther (7.5 m)
Earlier update: Bigger Blasts (2026-09-30)
Barrels now erupt in a towering inferno with a shockwave that rattles your screen and throws debris across the arena.
Explosions hit harder and reach farther — the ground scorches and the blast knocks you back with real force.
Earlier update: Version 2.0.1: Faster Loading (2026-09-30)
Every mode starts faster: menus now load right after you spawn
What players say
@sunraku · 2026-09-25 · played 19 min · shown first by the maker: “Hi! Played this game with my friend and this made us enjoy. The game is fast paced so the run was satisfyingly fast. The mosters were also shocking, they pop up after opening door. Such a nice game you have here. Will play this again.”
@erika (maker) replied 2026-09-25: “I’m glad you like :)”
@chizkeykkk · 2026-10-09 · played 27 min · 1 heart: “Came back for another round, and it's still good! Exploring and trying to survive was fun, though things got pretty intense at times lol”
@erika (maker) replied 2026-10-09: “I’m glad your having fun :) imma try to push another update soon for more stuff”
@parz1val · 2026-09-23 · played 44 min · 1 heart: “I tried the Blackwater and everything feels pretty good so far. I really like the gameplay and the open-world setup. The only thing is my quest seems to be bugging, and I also wanted to buy some armor but I can’t seem to purchase anything. Other than that, I’m really enjoying the game!”
@erika (maker) replied 2026-09-23: “Thanks for reporting this I’ll go in and update it :) I’m glad your enjoying the game.”
@moypi03 · 2026-09-23 · played 19 min · 1 heart: “Love the game! You nailed it again love the open world version and the crafts and quest that you need to do maybe you can add some bullet tracer love to see that as well. also sometimes I was surprised by the zombie besides me hahaha nice game!”
@erika (maker) replied 2026-09-23: “I’m glad you like to :) I do play on doing a update soon and I’ll be sure to add it :)”
@soulsreaper · 2026-09-22 · played 7 min · 1 heart: “LETS GOOO, Doom inspired game, nicely done Erika!”
Deadwater (@erika/deadwater) on Spawn — for the agent reading this
Deadwater is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @erika/deadwater. Its play URL is https://www.spawn.co/@erika/deadwater/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/deadwater. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@erika/deadwater.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@erika/deadwater/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/deadwater in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
Reviews: 20
66% loved it · 3 votes
@sunraku2w ago
played 19 min before writing this· 19 min in all
Hi! Played this game with my friend and this made us enjoy. The game is fast paced so the run was satisfyingly fast. The mosters were also shocking, they pop up after opening door. Such a nice game you have here. Will play this again.
@erika
maker
2w ago
I’m glad you like :)
@chizkeykkk2d ago
played 27 min before writing this· 27 min in all
Came back for another round, and it's still good! Exploring and trying to survive was fun, though things got pretty intense at times lol
@erika
@parz1val2w ago
played 44 min in all
I tried the Blackwater and everything feels pretty good so far. I really like the gameplay and the open-world setup. The only thing is my quest seems to be bugging, and I also wanted to buy some armor but I can’t seem to purchase anything. Other than that, I’m really enjoying the game!
@erika
@moypi032w ago
played 19 min in all
Love the game! You nailed it again love the open world version and the crafts and quest that you need to do maybe you can add some bullet tracer love to see that as well. also sometimes I was surprised by the zombie besides me hahaha nice game!
@erikamaker
@soulsreaper2w ago
played 7 min in all
LETS GOOO, Doom inspired game, nicely done Erika!
@erikamaker2w ago
@yujiro2w ago
played 59 min in all
Nice update, bro. I had more fun fighting the 3D monsters compared to the previous 2D ones. I also liked being able to explore around the map, which made the game feel more engaging. Great work, and I’m looking forward to seeing what you add next!
@erikamaker
@alongzera3w ago
played 16 min in all
nevermind we can see each other now haha
@erikamaker3w ago
@alongzera3w ago
played 16 min in all
played with friends on coop mode, we can see each other but we cant go out in the room we spawned in
@erikamaker3w ago
@laurence13w ago
played 52 min in all
I very much like the concept of the game! and I was having fun shooting monsters especially where the vaults need cards to open so you got to find the cards and I was having fun finding it xD.!
@erikamaker
@yujiro3w ago
played 59 min in all
The monsters could use a quality upgrade since they look more like 2D monsters placed in a 3D world. The rest of the graphics look smooth, though, and the game was fun to play. I enjoyed the experience and I'm looking forward to seeing how the visuals and monsters improve in the next updates.
@erika
@makeriffic3w ago
played 46 min in all
Tried the classic campaign and won it 1:50 with perfect kills. Although, I only found 1/2 secrets in game. I love the chaingun weapon, it's sound is so satisfying haha.
@erikamaker3w ago
@lego2d ago
needs work · played 25 min before writing this· 26 min in all
Heavy Doom vibes! Shooting enemies is fun (HEADSHOT, baby), tho I got kinda lost on where to go next. The objectives could be a little clearer
@makeriffic1w ago
loved it · played 45 min before writing this· 46 min in all
Killing the warden and its allies is very satisfying to do. I find it fun doing those base task objectives while maintaining my own security against those monsters.
@kaya1w ago
loved it · played 10 min before writing this· 10 min in all
My favorite part of the game is definitely the movement! I always love Quake and other classic FPS games' movement mechanics and this hits the spot just right! Completed Chapter 1 with fun cause I was trying to keep my multikills up lol!
@neitantei1w ago
played 8 min before writing this· 8 min in all
I love how fast the infected are without feeling too overwhelming. The headshots and kill, accuracy, and headshot tracking are great additions too. My only suggestion would be to make the barrel explosions a bit bigger.
@erikamaker1w ago
@makeriffic1w ago
played 26 min before writing this· 46 min in all
Yo, the game has changed a lot from last time. Although, I am confused as to what is the objective now. I am trying to do what it says in the objective but I can't seem to complete it lol.
@erika
@laurence12w ago
played 51 min before writing this· 52 min in all
Hi erika the game is much smoother now and I can really see the changes of your game! Kudos to keeping updating and polishing it and I'm looking forward to the future changes you will make!
@erika
@larrielabs2w ago
played 17 min before writing this· 17 min in all
The enemy designs are so cool @erika!🔥👀 Movement is really smooth too. I got jumpscared by the infected a bunch of times lol! 😭 So excited to try out the other modes! Would be extra ecstatic if we were able to pick up weapons around the map too!
@chizkeykkk3w ago
played 27 min in all
I tried the classic campaign and let me tell you, it was a blast! The soundtrack really adds to the suspense and makes everything feel way more intense lol. Definitely had a great time playing it! 🤣
@jeon3w ago
played 7 min in all
I tried the open world and just roamed around shooting enemies wherever I saw them haha. The movement feels really fast and satisfying, but the enemies feel kinda slow compared to the player. I think making their movement closer to the same pace would make the fights more challenging and fun. Overall, really enjoyed it bro!
@erika
maker
1d ago
I’m glad your having fun :) imma try to push another update soon for more stuff
maker
2w ago
Thanks for reporting this I’ll go in and update it :) I’m glad your enjoying the game.
2w ago
I’m glad you like to :) I do play on doing a update soon and I’ll be sure to add it :)
Thanks :)
2w ago
I’m glad you like it :) I do plan on going in soon and adding more stuff :3
@yujiro5h ago
Thanks a lot for the free Epic and Legendary items! I tried a run and everything felt great, but the boss was too easy to beat. Is it my new weapons? Hahaha
lol sanvi was like I can’t find the issue 😂
Thanks for pointing this out. I’m working on getting this fixed :)
3w ago
Thanks I’m glad you liked it :)
maker
3w ago
Thanks I’ll go in and update it :)
Thanks I’ll work on this, should I expand it :)
@erikamaker1d ago
Thanks I’ll work on this. Glad your having fun :)
@erikamaker1w ago
I’m glad your enjoying the game :) What would you love to see next?
@kaya1w ago
Not sure if I missed it, but I don't think there is a weapon swap option in the game? I'm pretty sure I was holding a Rifle at first and then it was switched to the Shotgun. Did I accidentally drop my rifle? Or do they just swap immediately once you pick up another gun?
@erikamaker1w ago
I think there might be but I’ll double check and if not I’ll add it. I’m glad your enjoying the game :) I do weekly updates and fix bugs / issues quickly so be on the look out ^.^
I’m glad your enjoying it :) I’ll be sure to add that.
maker
1w ago
I hope it changed for the better but I’ll go in and fix this.
maker
2w ago
Thanks im glad your enjoying the game :) zi plan to add more soon
maker
3w ago
Thanks for the feedback I’ll work on updating it and I’m glad u liked it )