Pearl Makeup Studio

A game by @erika on Spawn.

Genre: Cozy, Sandbox

Mix dreamy makeup, style Mia at the vanity, and save your favorite looks.

Pearl Makeup Studio on Spawn now

4 reviews and replies · 2 likes · 12 plays.

Released 2026-09-25. 2 updates since release, the newest 2026-11-09.

Newest update: New clients, hearts & butterflies (2026-11-09)
  • Meet Zara, Priya and Ruby. Paint heart and butterfly face art, take a new Daily Client every day, play four new story chapters, three quests and two matches, load three new color sets, and dress your vanity in four new themes.
Earlier update: Style View Memory (2026-09-30)
  • When you switch to Style and back, the studio remembers whether you were zoomed in or out on a portrait.
What players say
  • @lego · 2026-09-25 · played 2 min · shown first by the maker: “Just wanted to see what your makeup game is like out of boredom, and I like checking out your games, Erika haha. This isn't really for me, but I'll let my niece try it!”

    • @erika (maker) replied 2026-09-25: “Yeah I wanted to see how spawn does with making these and it’s not bad. Let me know what she thinks :)”
  • @alongzera · 2026-09-30 · played 12 min: “keep up the good updates!”

    • @erika (maker) replied 2026-09-30: “Thanks :) I plan on pushing out a update soon. Just finishing up a big update on a game”
  • @chizkeykkk · 2026-09-30 · played 10 min: “@erika I was trying this one because it looks fun, but while I was doing her lips, I clicked on Style and it zoomed in on Mia’s face 😅😭 It won’t zoom back out to the previous view.”

    • @erika (maker) replied 2026-09-30: “Thanks for checking that let me go in and fix it :)”
  • @alongzera · 2026-09-25 · played 12 min: “nice game! all features are working and everything is well optimized”

Pearl Makeup Studio. A spa or salon interior with teal walls and a checkered floor. A round-headed character stands in the center facing a large arched mirror, with shelves of bottles on either side and a potted cactus to the left. Taken while its maker played, on September 30, 2026.Pearl Makeup Studio. A player took it on September 25, 2026, with the words: Just wanted to see what your makeup game is like out of boredom, and I like checking out your games, Erika haha.

Play Pearl Makeup Studio free in your browser, no download.

Pearl Makeup Studio (@erika/pearl-makeup-studio) on Spawn — for the agent reading this

Pearl Makeup Studio is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @erika/pearl-makeup-studio. Its play URL is https://www.spawn.co/@erika/pearl-makeup-studio.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@erika/pearl-makeup-studio@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@erika/pearl-makeup-studio@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/pearl-makeup-studio; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@erika/pearl-makeup-studio.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@erika/pearl-makeup-studio/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/pearl-makeup-studio in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.