Ribbon Room
A game by @erika on Spawn.
Genre: Cozy, Puzzle
Your little anime styling studio. Mix dreamy outfits, collect style stars and save your favorite looks.
Ribbon Room on Spawn now
3 reviews and replies · 4 likes · 17 plays.
Released 2026-09-14. 3 updates since release, the newest 2026-09-15.
Newest update: Ribbon Room Update (2026-09-15)
- Refitted all 20 tops and 11 dresses for smoother shoulders, hems, and hip coverage. Clothing now settles against the doll with subtle contact shading; necklaces hug the neck and tuck beneath collars. Pets, backgrounds, and saved looks stay unchanged.
Earlier update: Ribbon Room Update (2026-09-15)
- A little more magic: gently fluttering wings, bobbing pets, drifting starlight, and sparkle feedback as you style. Saved looks stay still and clear.
What players say
@sunraku · 2026-09-15 · played 38 min · 1 heart: “Tried playing this game and I what I like the most are those cute pets and the background. I just saw some problems on blending like some of the clothes looks like they're just on the top of the body. Same as the jewels.”
- @erika (maker) replied 2026-09-15: “Thanks for checking this out I will try my best to fix this. At times it can be an issue with dress up games over all.”
- @erika (maker) replied 2026-09-15: “Tried my best fixing it if you have any ideas on how to improve it further let me know. I would like to have it down perfect before adding future clothes :)”
@larrielabs · 2026-09-14 · played 9 min · 1 heart: “This is so dreamy and pretty!! 🥹🌸 I love how everything feels so soft and magical. There are so many cute outfits, pets, and scene choices too. I got so excited dressing her up and trying different combinations! 💕🎀”
- @erika (maker) replied 2026-09-14: “I’m glad you like it :) I plan on having a Halloween / fall update in a few days. I may even add some fancy paid clothes options too. This one took a while because I wanted everything to be perfect. There will be on going support for this one so be sure to keep checking it out :D”
@moypi03 · 2026-09-22 · played 24 min: “I love this game especially this is a dress up game I already introduce this to my daughter and she's happy about the game, she love the choices. But I love to see there's another scene that we can use hehehe looking forward to it!”
- @erika (maker) replied 2026-09-22: “I’m glad she likes it , I do plan on doing another update soon hopefully before next month :) I’ll be sure to add more scenes”
Play Ribbon Room free in your browser, no download.
Ribbon Room (@erika/ribbon-room) on Spawn — for the agent reading this
Ribbon Room is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @erika/ribbon-room. Its play URL is https://www.spawn.co/@erika/ribbon-room.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@erika/ribbon-room@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/ribbon-room; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@erika/ribbon-room.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@erika/ribbon-room/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/ribbon-room in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
