Sunday Tips

A game by @erika on Spawn.

Genre: Cozy, Puzzle

A little color, a little care. Paint, decorate and reveal beautiful nails in your own cozy 2D salon.

Sunday Tips on Spawn now

Reviews: 100% loved it · 3 votes · 13 reviews and replies · 8 likes · 33 plays.

Released 2026-09-15. 6 updates since release, the newest 2026-10-02.

Earlier update: Haunted & Neon (2026-10-02)
  • Four new hand tones unlock during Halloween — witchy green, ghostly pearl, vampire lilac, and pumpkin glow.
  • Neon glitter polish shades glow on your nails with electric flamingo, lime, tangerine, blue, violet, lemon, coral and mint.
  • Daily login calendar rewards you with leaves, wheel spins, and exclusive salon pieces — mats, walls, and a starry vanity on day 7.
  • Haunted Night and Mystery Client modes race the clock with their own stories, timers, and quick rewards.
  • Premium polish collections and tools now live in their own gleaming boutique tab, with six new Spoins shades to own.
Earlier update: Sunday Tips Update (2026-09-23)
  • Halloween update: cute Halloween coins on the start screen, Halloween and Midnight Hollow supplies first in every shelf and the shop, polish types, salon themes, and a roomier layout.
Earlier update: Sunday Tips Update (2026-09-21)
  • Autumn Atelier is here: six story chapters, leaf quests, Quick challenges, hand tones, ranked Nail Battle and an optional freestyle wall. The general Shop adds vanity themes, three salon avatars and three shared radio choices. Browse with arrows and explore 239 nail-supply choices, including the new kawaii charms and faceted gems. A dated dev update log is on the home screen. Existing manicures and Gallery saves are preserved.
Earlier update: Sunday Tips Update (2026-09-17)
  • New How to Play guide: clear directions for starting orders, brushing patterns and finished looks, saving both hands, and joining friends through Spawn. Open it from the welcome screen or the studio Guide button. Includes phone and mouse controls, with personal manicures and Gallery saves unchanged.
Earlier update: Sunday Tips Update (2026-09-17)
  • Smoother Pattern and Finished brushing: unchanged shelf previews no longer repaint during every stroke. Confirmed touch-and-drag painting and phone layouts; mobile and desktop supported. Manicures, Gallery saves and undo are preserved.
What players say
  • @moypi03 · 2026-09-24 · played 17 min · 1 heart: “It feels like I'm in a Salon hahhaa. I like that creator put what client's want to achieve and I love while doing that. This is how the manicurist feels like haha.”

    • @erika (maker) replied 2026-09-24: “I’m glad you like it :) I may see if I can do other nail care options in a future update :)”
  • @vladtheimpaler · 2026-09-23 · played 19 min · 1 heart: “Brother, I checked the game again and you actually listened to what I commented about the multiplayer side! Thank you for fixing it and making it easy to join my friend on a battle :)))”

    • @erika (maker) replied 2026-09-23: “Of course :) your feedback was very helpful. I’m glad your enjoying the new update :)”
  • @yzykyl · 2026-09-21 · played 46 min · 1 heart: “It completely makes sense why getting a manicure takes a while hahaha. There is so much detail and careful work that goes into making nails look gorgeous. One thing I think can improve the gameplay is to allow us a collapsible menu for the colors, patterns, finished, and decors that allows you to see all of them when expanded. It's pretty tedious to click through the arrows in search of the right design. Other than that, great game!”

    • @erika (maker) replied 2026-09-21: “I’m glad you enjoy the game. I’ll be sure to update it thanks :)”
  • @rookie · 2026-09-20 · played 31 min · 1 heart: “lol I thought the sunday tips and case club were the same xD. Because of the color hahhaahah I was having fun designing my nails xD. Even though I'm bad at it.”

    • @erika (maker) replied 2026-09-20: “lol I guess Spawn wanted you to girly today lol I’m glad your having fun playing this game.”
    • @rookie replied 2026-09-20: “Yeah I guess so xD”
  • @sunraku · 2026-09-17 · played 40 min · 1 heart: “Would definitely left a heart for this one. My daughter would love this game for sure! She likes to play games like this. I was just having trouble on executing the patterns and finished because it was lagging when I am using the LMB trigger. After releasing it the lag goes away. I hope you can fix it. This game is so good. Is this available on mobile?”

    • @erika (maker) replied 2026-09-17: “I’ll try and fix it and yup it was originally created on my mobile device :)”
    • @erika (maker) replied 2026-09-17: “So it should work on there too”
Sunday Tips: a moment in the game (1 of 1)

Play Sunday Tips free in your browser, no download.

Sunday Tips (@erika/sunday-tips) on Spawn — for the agent reading this

Sunday Tips is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @erika/sunday-tips. Its play URL is https://www.spawn.co/@erika/sunday-tips.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@erika/sunday-tips@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/sunday-tips; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@erika/sunday-tips.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@erika/sunday-tips/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/sunday-tips in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.