The Gilded Raven
A game by @erika on Spawn.
Genre: Deckbuilder
A candlelit fantasy blackjack salon. Play the elven house, build your gold, and win the Raven’s Favor.
The Gilded Raven on Spawn now
9 reviews and replies · 5 likes · 23 plays.
Released 2026-09-18. 3 updates since release, the newest 2026-09-21.
Newest update: The Gilded Raven Update (2026-09-21)
- Autumn Cups: four- and eight-player tournament brackets, the Raven Dispatch update bell, seasonal salon decorations, and a no-scroll phone menu.
Earlier update: The Gilded Raven Update (2026-09-21)
- Autumn at The Gilded Raven: host a four-player Leaf Cup or eight-player Harvest Crown with seeded brackets, shared-table matches, and a champion's crown. Follow the Raven Dispatch bell for dated updates, and enjoy pumpkins, copper leaves, and a brass trophy around the salon. Tournament chips stay separate from gold and house Elo. The phone home screen now includes Tournaments and Rankings without scrolling.
Earlier update: The Gilded Raven Update (2026-09-19)
- Take a seat at the new Duel Table: two guests share a deck, alternate Hit and Stand, and compete for match-only chips. First to three wins, with ready-up, rematches and live spectators. Wagers now stack and slide onto the velvet; payouts cascade back with clinks and tactile feedback. Refined phone layouts keep every action within reach. Solo gold, progression, cosmetics and house Elo remain separate and unchanged.
What players say
@moypi03 · 2026-09-23 · played 13 min · 1 heart: “love the vibes here playing in the table hope to battle another player soon. The game is simple and easy to gets you just need to take risk every time you get at 15 score hahaha”
- @erika (maker) replied 2026-09-23: “I’m glad you are enjoying it :) I’ll try to push another update this week :D”
@vladtheimpaler · 2026-09-21 · played 15 min · 1 heart: “I think I should probably stop playing this game because it will make me addicted lol!!! It's such an amazing game and the vibes too! greate choice of fonts and cards appearance, made me feel like I'm really on a table”
- @erika (maker) replied 2026-09-21: “I’m glad you like it :) I just pushed a new update to do now we have a new game mode”
@larrielabs · 2026-09-21 · played 11 min · 1 heart: “The cards are so pretty! 🃏✨ I also really appreciate having the rules button in the main menu, it made it easy to check how everything works. I also tried the duel mode with a friend, and that was really fun!”
- @erika (maker) replied 2026-09-21: “I’m glad you enjoy the game :) I even pushed a new update today too”
- @larrielabs replied 2026-09-21: “Ohh nice! Excited to see what’s new! Also, it might be nice to have an option to open the tutorial/rulebook during the game, if possible, for anyone who wants a quick refresher 😊”
@flickaboo · 2026-09-19 · played 59 min · 1 heart: “Tried out the new Duel Table and had a good time with it! 🃏 Everything was easy to see and understand, and I really liked how simple the Hit and Stand controls felt. The rematch flow is nice too. I didn't run into any issues and I'd definitely play another round!”
- @erika (maker) replied 2026-09-19: “Thanks I’m glad you liked it :) if there’s anything else I should add let me know.”
@j · 2026-09-19 · played 2 min · 1 heart: “such a vibe!”
- @erika (maker) replied 2026-09-19: “Thank you I’m glad u like to :)”
Play The Gilded Raven free in your browser, no download.
The Gilded Raven (@erika/the-gilded-raven) on Spawn — for the agent reading this
The Gilded Raven is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @erika/the-gilded-raven. Its play URL is https://www.spawn.co/@erika/the-gilded-raven.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@erika/the-gilded-raven@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/the-gilded-raven; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@erika/the-gilded-raven.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@erika/the-gilded-raven/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/the-gilded-raven in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
