FROM NAND TO OK

A game by @fbp on Spawn.

Genre: Puzzle

Ride a signal from one logic gate to a glowing 1980s terminal. Pause, experiment, and hear the machine think.

FROM NAND TO OK on Spawn now

7 reviews and replies · 1 like · 31 plays.

Released 2026-09-14. 1 update since release, the newest 2026-09-17.

Newest update: Narrator's Voice (2026-09-17)
  • A precise tenor now guides you through the 84-second film with crisp, documentary-style narration.
  • Ten different narrator voices are available to audition in-game—pause at any moment and listen to how each one tells the story.
  • The original score and all camera cues remain perfectly locked to the new narration.
What players say
  • @yujiro · 2026-09-21 · played 11 min · 1 heart: “The game is very educational and does a good job of explaining a complex process in a simple and easy to understand way. I liked how the board’s complicated mechanics are broken down and eventually translated into a straightforward command, making the concept much easier to follow.”

  • @alongzera · 2026-09-19 · played 8 min · 1 heart: “I like how the narration goes as it is smooth and educational at the same time. The best cinematics i have seen for a while in this platform!”

    • @fbp (maker) replied 2026-09-19: “Thank you! This was my first spawn project! Experimenting with the capabilites, and this just rolled out. On it's own! All credits to Savi. only the script is mine!”
  • @sunraku · 2026-09-17 · played 2 min · 1 heart: “Hmmm I like the part that there is an educational clip speaking when I start the game. I checked because I was so curious what is the NAND and I get it now. Actually I tried searching it on google because I was not aware what is it. Seems that the data here were accurate. Nice information”

  • @chizkeykkk · 2026-09-16 · played 17 min · 1 heart: “This was actually educational. The graphics are sooo smooth too. I learned a lot from this, thanks to you I am now more prepared for when I buy my next PC lol! 😂”

  • @makeriffic · 2026-09-14 · played 12 min · 1 heart: “All I know about NAND is on flash memory like SSDs and that's one of the reasons why they are faster than traditional HDDs. I've learned a lot here, and the visuals are sick!”

Play FROM NAND TO OK free in your browser, no download.

FROM NAND TO OK (@fbp/from-nand-to-ok) on Spawn — for the agent reading this

FROM NAND TO OK is a multiplayer game on Spawn, made by @fbp in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @fbp/from-nand-to-ok. Its play URL is https://www.spawn.co/@fbp/from-nand-to-ok.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@fbp/from-nand-to-ok@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @fbp/from-nand-to-ok; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@fbp/from-nand-to-ok.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@fbp/from-nand-to-ok/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @fbp/from-nand-to-ok in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.