REACTOR-7

A game by @fcxhx8 on Spawn.

Genre: Sim, Horror

You're the night operator at Unit Seven. The core is heating. Every valve you crack, every gauge you read, every second you buy matters—until it doesn't. Keep the pyatachok alive, or watch the room burn.

REACTOR-7 on Spawn now

0 reviews and replies · 5 likes · 31 plays.

Released 2026-08-05. 8 updates since release, the newest 2026-08-05.

Newest update: Surveillance Shutdown (2026-08-05)
  • *Runs lighter.**
  • The hall's far dressing now stops drawing at a sensible distance — nothing you walk on, walk past, or navigate by ever vanishes.
  • Camera four's picture is built the fast way now; same feed, a fraction of the cost.
  • The supervisor's panel is back on the god-mode rail: gauges, difficulty dials, and the button that ends a shift on demand.
  • Small cleanups: the console's red beacon and its light column no longer hang off a blown valve, and the director stopped writing to objects that aren't there any more.
Earlier update: Quieter glass (2026-08-05)
  • The crosshair is smaller — a two-pixel white dot, dead centre.
  • Removed the ring that stepped outward from the crosshair on every click. Pressing a control says so with the control: the switch throws, the lamp answers. Nothing on the glass.
Earlier update: The plates read right way up (2026-08-05)
  • The four console nameplates (COOLANT / VENT / RODS / CLEAR) and the АВАРИЯ · FAULT legend were engraved upside down under the operator. They read correctly now, and the lettering sits centred in the brass instead of crowding its far edge.
  • Removed the small grey paper cards that were floating over the control desk.
  • Camera four's feed was baking too slowly and the engine kept dropping the picture. The scanline comb, the caption strip and the fault tear all moved off the canvas into the cached image — the screen holds its feed now.
  • The blackout director was still writing to the deleted desk notes every time it armed; its ledger drops dead entities instead of looping on them.
Earlier update: Camera three comes back (2026-08-05)
  • Camera three's feed is legible again: the CCTV legends are drawn once and re-used, so the desk monitor stops chewing its own picture budget every refresh. Same fix carries to the lid and hall cameras.
  • Cleaned up a lighting fault where the blackout, the meltdown blast, the hall mood and the shift reset were all writing to invisible editor handles instead of real lamps — and the blackout's memory of which fixtures it had dimmed was carrying fifty of those ghosts. All filtered, ledger pruned.
  • Removed a dead reference to a hanging monitor that no longer exists.
Earlier update: Lens Optimization (2026-08-05)
  • Camera feeds now render faster without any visual change — the monitoring system is more efficient.
  • One hanging camera monitor has been removed from the main facility.
What players say
  • @fcxhx8 · 2026-08-05 · played 34 hrs · 1 heart: “this is the one”

  • @fcxhx8 · 2026-08-05 · played 34 hrs · 1 heart: “omg such a cool game!!1”

Play REACTOR-7 free in your browser, no download.

REACTOR-7 (@fcxhx8/reactor-7) on Spawn — for the agent reading this

REACTOR-7 is a multiplayer game on Spawn, made by @fcxhx8 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @fcxhx8/reactor-7. Its play URL is https://www.spawn.co/@fcxhx8/reactor-7/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@fcxhx8/reactor-7@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@fcxhx8/reactor-7@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @fcxhx8/reactor-7; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@fcxhx8/reactor-7/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.