Stranded Alone - Act 1.5
A game by @firewaffle on Spawn.
Genre: Action, Horror, Roguelite, Sandbox
You are the sole survivor on a derelict space station where an experiment to achieve immortality has gone catastrophically wrong. Explore a vast space station, gather loot, and fight dangerous monsters and rogue robots in the hope of finding a way off the station. Stranded Alone is a long story experience with gameplay inspired by the Dark Souls formula. Play solo or with friends, and try to survive in this harsh world.
From the maker
Hello everyone, this is a game idea I developed by mixing dead space/resident evil with the dark souls gameplay formula. it is my first true project for a game, I will keep updating it hopefully into a full game divided into 3 acts. the entire act 1 is out now, but I will keep updating and fixing it based on reviews, in the near future (hopefully) act 2 will release as well!
Stranded Alone - Act 1.5 on Spawn now
Reviews: 100% loved it · 8 votes · 10 reviews and replies · 9 likes · 16 plays.
Released 2026-10-13. 14 updates since release, the newest 2026-10-19.
Newest update: Prior's Story (2026-10-19)
- Dr. Prior has a story to tell: press TALK, now at the top of her counter, to hear how she survived the Slaughter Directive.
- Dr. Prior now buys the Picket for 150 energy and Beacon Jumpers for 110 each.
- The Security Suit is now the Ruined Star Military Suit.
- New inventory icons for the Thermal Cutter, Firemen Axe, Colossal Claw, Ruined Star Military Suit and Firemen Suit.
Earlier update: The Fancy Wing (2026-10-18)
- Act 2 opens: the fancy wing suites and the Construction Docks past the Abomination
- New enemies stalk the station: welders, worker husks, Alfa Security, the I.R.M. brute, the Amalgam and the Pleasure Assistant
- Bestiary in the Menu: unlock each enemy by killing it, with lore, kill and death counts
- Left click now attacks and right click dashes
- Meet Dr. Prior, and see how Act 1 ends on a dead security feed
Earlier update: Solo or Together (2026-10-15)
- Play a SOLO CAMPAIGN on your own private station, or a CO-OP RUN with friends: the purple console in the arrival room switches, and each mode keeps its own save.
- Your existing progress is now your co-op save.
- A new horror lurks in the first suite bedroom of the fancy wing.
- The arrival room's crew photo board is gone.
Earlier update: Spin and Rush (2026-10-14)
- Sprint with Shift and right click to rush into an overhead hit.
- Hold C to coil low, release to whip the blade round: two full turns at full charge.
- Enemies and bosses now turn on whoever hit them last.
Earlier update: Dr. Prior (2026-10-14)
- Dr. Prior waits past the lift at the end of Act One. Talk to her with E, then trade with her.
- Sell her your weapons and spare items for energy.
- Hand her 10 Blue Bloods and she brews a Lazarus Extract: 3 HP a second for 15 seconds.
- Scalpels now build bleed, stacking with the Bone Saw on one meter.
- New trophy: Not Alone.
What players say
@makeriffic · loved it · 2026-10-14 · played 32 min · 1 heart: “Dude I like the battle mechanic of this game! But the boss fight at the end is so hard. Also, where can I get the gun? for boss purposes lol. Spinning attack is the best as it can one hit the enemies. I hope I can regen my life faster for boss fights”
- @firewaffle (maker) replied 2026-10-14: “Hi! thanks for playing! the gun is sitting in one of the rooms past the hangar bay, after you open the door with the energy cell! and thanks for the feedback on the final boss, I will tune it better once I have enough feedback!!”
@neitantei · loved it · 2026-10-13 · played 12 min · 1 heart: “This game is fun to play with friends! You can't just spam attacks, so managing your stamina is important. It would be even more fun if you added skills and different upgrades in future updates!”
@larrielabs · loved it · 2026-10-13 · played 21 min · 1 heart: “Played this with my friends and enjoyed it so much!! 🥹🔥 I love the whole concept and visuals of the game. The red flashlight adds such a cool atmosphere! The sitting animation when resting at the beacon was a nice touch! ✨”
- @larrielabs replied 2026-10-13: “Excited to see more, maybe like a new skill we can use from time to time with a CD! 🎮✨”
- @firewaffle (maker) replied 2026-10-13: “thank you so much!!!! I'll keep updating it and see where it goes!”
@vladtheimpaler · 2026-10-13 · played 18 min · 1 heart: “Brother, the game is really fun, especially fighting alongside friends! Multiplayer runs smoothly with no delay. I like the combat too, where you need to time your attacks carefully and manage your stamina.”
@sunraku · loved it · 2026-10-13 · played 53 min · 1 heart: “Hey bro! this was so intense. The boss was the real deal. I thought at first that the stomp was not avoidable but its a matter of timing. I really like the gameplay. I would be good if you could set to autoface the enemies when attacking”
- @sunraku replied 2026-10-13: “So that the attack load won't be wasted if it does not land. Cause I observe that the loading of it (the green bar) was too slow to recover. Anyways I love the action and battle mechanics”
- @firewaffle (maker) replied 2026-10-13: “Glad you liked it! I will keep updating it, see where it goes!”
- @sunraku replied 2026-10-14: “@firewaffle I saw the shield you add. That was a good additional. Its just that it will consume another load every strike hahaha”
- 1 more reply


Play Stranded Alone - Act 1.5 free in your browser, no download.
Stranded Alone - Act 1.5 (@firewaffle/stranded-alone-act-1-5) on Spawn — for the agent reading this
Stranded Alone - Act 1.5 is a multiplayer game on Spawn, made by @firewaffle in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @firewaffle/stranded-alone-act-1-5. Its play URL is https://www.spawn.co/@firewaffle/stranded-alone-act-1-5.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@firewaffle/stranded-alone-act-1-5@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @firewaffle/stranded-alone-act-1-5; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@firewaffle/stranded-alone-act-1-5.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@firewaffle/stranded-alone-act-1-5/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @firewaffle/stranded-alone-act-1-5 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
