FLOOR ZERO: Occult Janitor
A game by @foaryon on Spawn.
Genre: Roguelite, Survivors, Action, Horror
Vacuum the corruption, fire it back as light. Survive the night shift and drain the Sump Mother.
FLOOR ZERO: Occult Janitor on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.
Released 2026-10-22. 3 updates since release, the newest 2026-10-22.
Newest update: Overtime & a fairer Mother (2026-10-22)
- OVERTIME: beat the Sump Mother, then keep going. Tiers every 50 s bring new mutators, mixed waves and stackable overclocks. The Mother's goo shield builds half as fast, so cleaning breaks her open. Monsters freeze behind the death screen. Janitor grips the vacuum gun with both hands.
Earlier update: The Janitor Arrives (2026-10-22)
- You now clock in as a real hazmat janitor: mustard coverall, gas mask with amber goggles, a rebuilt machine pack and a gunmetal vacuum. Plus a moodier hall, darker matte floor, detailed tank valves and a themed cursor.
What players say
@flickaboo · loved it · 2026-10-22 · played 16 min: “929 kills and I finally cleaned the floor 😂👻 Vacuuming corruption and blasting it back as light is such a cool mechanic! The place is pretty much all about surviving the night shift and fighting off enemies haha.”
- @foaryon (maker) replied 2026-10-22: “thanks very much for your interest and I love that you had fun, getting improvements and updates going and soon as stuff coming to my head, the "endless" mode @chizkeykkk will get in properly I guess. Will see what else.”
- @foaryon (maker) replied 2026-10-22: “Updated the game btw”
@chizkeykkk · loved it · 2026-10-22 · played 16 min: “This game was so fun! I love how I have to clean goo to reload my tank and fight enemies. An endless mode where I can keep leveling up as the monsters get harder to kill would be awesome ❤️”
- @foaryon (maker) replied 2026-10-22: “thanks bro! Noted :) Getting updates rolling later on, stay tuned!”
- @foaryon (maker) replied 2026-10-22: “its in!”
- @foaryon (maker) replied 2026-10-22: “Updated the game btw”
Play FLOOR ZERO: Occult Janitor free in your browser, no download.
FLOOR ZERO: Occult Janitor (@foaryon/floor-zero-occult-janitor) on Spawn — for the agent reading this
FLOOR ZERO: Occult Janitor is a multiplayer game on Spawn, made by @foaryon in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @foaryon/floor-zero-occult-janitor. Its play URL is https://www.spawn.co/@foaryon/floor-zero-occult-janitor.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@foaryon/floor-zero-occult-janitor@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @foaryon/floor-zero-occult-janitor; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@foaryon/floor-zero-occult-janitor.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@foaryon/floor-zero-occult-janitor/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @foaryon/floor-zero-occult-janitor in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
