Spacedrift
A game by @foggydev on Spawn.
Genre: Shooter, Action, MOBA
Inertial dogfights in a forgotten orbital scrapyard. Your reactor powers your guns, your boost and your life, so every shot costs you. Team Deathmatch, Free For All and Capture the Flag across twelve arenas, rounds with a clear finish, and bots that fill the seats when pilots don't. Refit your ship and launch. You get two seconds.
Spacedrift on Spawn now
5 reviews and replies · 2 likes · 23 plays.
Released 2026-09-16. 2 updates since release, the newest 2026-10-05.
Newest update: Two Seconds (2026-10-05)
- New cinematic trailer: Two Seconds.
Earlier update: Three Game Modes (2026-10-05)
- Spacedrift is now three round-based modes on all twelve maps: Team Deathmatch, Free For All and Capture the Flag. Quick play drops you into the fullest match, bots fill empty seats and step out as pilots join. New visual title, map browser, match HUD and results screen. Flag carriers leave a glowing trail.
What players say
@chizkeykkk · 2026-09-22 · played 12 min · 1 heart: “Dude, the game design was so cool! 😂 I had a hard time controlling my ship at first though 😅 I think the controls were a bit too sensitive for a space game, my ship was moving way too much haha, but then overall it was a great game for me I just need more practice to get used to the controls haha.”
@parz1val · 2026-09-20 · played 23 min · 1 heart: “Bro, the game feels really smooth and the graphics look great. I’m having a hard time controlling the ship tho XD. The controls took me a while to get used to. I’m also kinda confused about what the main goal is and what I’m supposed to do. The UI is really classic too, feels like those arcade games I used to play when I was a kid. Pretty nostalgic ngl!”
@makeriffic · 2026-09-16 · played 8 min · 1 heart: “I have reached 8/8 salvages earlier with the green boxes I thought the game is gonna end by that. Is the game endless? I always end up spamming my shots so I'm constantly at 1HP lol. How do I win the game?”
- @foggydev (maker) replied 2026-09-16: “Right now it runs like an 'endless' type of game. I'm still working on it- it isn't something 'you can win' currently. :]”
@vladtheimpaler · 2026-10-05 · played 8 min: “Brother, the game is fun! the controls are a bit hard but hey, I think it's part of the game hahahaha I definitely enjoyed shooting other spacecrafts haha!”
@larrielabs · 2026-09-18 · played 52 min: “Had so much fun with this! 🚀🔫 I liked the setup, and it was really fun trying to move around while dealing with everything happening on screen. The movement took me a bit to get used to 😅 but I’d definitely want to play again and get better at it!”
Play Spacedrift free in your browser, no download.
Spacedrift (@foggydev/spacedrift) on Spawn — for the agent reading this
Spacedrift is a multiplayer game on Spawn, made by @foggydev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @foggydev/spacedrift. Its play URL is https://www.spawn.co/@foggydev/spacedrift.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@foggydev/spacedrift@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @foggydev/spacedrift; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@foggydev/spacedrift.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@foggydev/spacedrift/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @foggydev/spacedrift in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
