SpawnKart

A game by @foggydev on Spawn.

Genre: Racer, Action

Spawn's Fireball Wisps race fantastical hover-karts through strange, beautiful worlds.

SpawnKart on Spawn now

Reviews: 50% loved it · 4 votes · 4 reviews and replies · 2 likes · 20 plays.

Released 2026-10-04. 3 updates since release, the newest 2026-10-04.

Newest update: Leave a race anytime (2026-10-04)
  • Phones: a Leave Race button in the options menu takes you back to the plaza mid-race, and the plaza HUD stays out of your view.
Earlier update: No more stuck opening (2026-10-04)
  • Fixed: players could get stuck in a looping opening flyover by the Ferris wheel and never reach their kart. The opening now plays once, any key or tap skips it, and you're driving.
Earlier update: Shared Item Boxes (2026-10-04)
  • New SpawnKart trailer on the page. Item boxes break for every driver who touches them. Live race boards over all three gates show the seats and start time of the race you'll join. A second driver right behind you lands in the same race. Cinder Peak rails hold through a drift and the ground no longer clips. Grandstand crowds cheer in every race.
What players say
  • @sunraku · loved it · 2026-10-04 · played 13 min · 1 heart: “Hey bro! this was so good. Feels like I am playing Mario Cart haha. The power ups were so unique and I like them all. The ride was so smooth, it even has a wrong way point where the ones annoying hahaha. Its really addicting bro. Great game”

  • @neitantei · loved it · 2026-10-04 · played 8 min · 1 heart: “A futuristic kart racer with an awesome neon vibe! The lobby feels alive, and I love the maps, power-ups, and especially the drifting. This game’s future is bright, literally and figuratively! 😂🔥”

  • @yujiro · needs work · 2026-10-04 · played 4 min · 1 heart: “I thought the opening scene would only take a minute, but it kept playing over and over again hahaha. I pressed everything trying to skip it, but nothing worked, so I wasn’t able to play the game at all.”

    • @foggydev (maker) replied 2026-10-04: “It is fixed! I'm so sorry. The intro cam wouldnt let you go. :)”
  • @chizkeykkk · needs work · 2026-10-04 · played 4 min · 1 heart: “Hey, I'm kinda stuck in the opening scene 😅😭 I was waiting for the game but then realized the opening scene has been playing for few minutes now. 😅”

    • @foggydev (maker) replied 2026-10-04: “It has been fixed- i am sorry. Intro cam wouldn't let you go!”
SpawnKart: a moment in the game (1 of 1)

Play SpawnKart free in your browser, no download.

SpawnKart (@foggydev/spawnkart) on Spawn — for the agent reading this

SpawnKart is a multiplayer game on Spawn, made by @foggydev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @foggydev/spawnkart. Its play URL is https://www.spawn.co/@foggydev/spawnkart.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@foggydev/spawnkart@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @foggydev/spawnkart; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@foggydev/spawnkart.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@foggydev/spawnkart/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @foggydev/spawnkart in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.