Top Deck (Alpha)

A game by @foggydev on Spawn.

Genre: Deckbuilder, Arena Brawler

Build your deck, evolve your battle top, and turn powerful card combinations into spinning arena clashes.

Top Deck (Alpha) on Spawn now

6 reviews and replies · 1 like · 24 plays.

Released 2026-09-20. 2 updates since release, the newest 2026-09-20.

Newest update: Top Deck (Alpha) Update (2026-09-20)
  • Fixed the private God Mode Studio opening and its editor handoff. Compacted the Studio with readable text, persistent tool tabs and a scrolling work area; kept all card, top, part, layout, back and FX tools, drafts and saves. Private preview and camera cleanup remain protected. Includes the existing modular arena-top visibility repair.
Earlier update: Top Deck (Alpha) Update (2026-09-20)
  • Fixed invisible battle tops after Battle: modular parts now attach to the correct private arena and recover if missing. Moved the complete creator Studio off the title screen into God Mode only, preserving saved work, decks, kits and match rules.
What players say
  • @jeon · 2026-09-20 · played 2 min · 1 heart: “Bro this is really good! The concept reminds me of Beyblade, which I used to play a lot when I was a kid haha. I remember collecting them back then, so seeing something like this online is pretty cool. I think adding sound effects when the Beyblades clash would make the hits feel way more satisfying and give the battles more impact. Nice work bro!”

  • @chizkeykkk · 2026-09-20 · played 23 min · 1 heart: “The art style of this game is soooo sick! 🔥 And the game itself was so fun! It took me a little while to understand everything, but once I got the hang of it, it felt so rewarding. I even managed to clutch a win lol 😂 Definitely a fun one! Though, I cannot see the option to play with a friend anymore.”

  • @flickaboo · 2026-09-20 · played 17 min · 1 heart: “I had fun with this one! 😄 I managed to win on my first try. The concept feels fresh and fun to play!”

  • @makeriffic · 2026-09-20 · played 23 min · 1 heart: “Yo bro, I am digging the art style and concept you got here. A turn-based beyblade duel? sign me up! Although, I really can't see the spinning blades and its animation, all I can do is draw and play the cards.”

    • @foggydev (maker) replied 2026-09-20: “I'm working on it now, thank you for showing me that. Obviously, that's not supposed to happen haha. On it!”
  • @moypi03 · 2026-09-20 · played 9 min · 1 heart: “Hey I love the concept of this game playing like a Yu Gi Oh Battle but I play this with my friend and I can't see the animation in the middle how the attack works and also I don't know if he's here playing with me. Looking forward to the improvements.”

    • @foggydev (maker) replied 2026-09-20: “I'm working on it now, thank you for showing me that. Obviously, that's not supposed to happen haha. On it!”

Play Top Deck (Alpha) free in your browser, no download.

Top Deck (Alpha) (@foggydev/top-deck-alpha) on Spawn — for the agent reading this

Top Deck (Alpha) is a multiplayer game on Spawn, made by @foggydev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @foggydev/top-deck-alpha. Its play URL is https://www.spawn.co/@foggydev/top-deck-alpha.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@foggydev/top-deck-alpha@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@foggydev/top-deck-alpha@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @foggydev/top-deck-alpha; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@foggydev/top-deck-alpha.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@foggydev/top-deck-alpha/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @foggydev/top-deck-alpha in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.