World Of Ragnarok
A game by @forge_ranger_22 on Spawn.
Genre: MMO, RPG, Action
A shared prairie MMORPG under the storm. Hunt slimes, level up, set your hero on auto, and topple the Scarecrow King with friends.
World Of Ragnarok on Spawn now
Reviews: 66% loved it · 3 votes · 16 reviews and replies · 13 likes · 305 plays.
53 updates since release, the newest 2026-09-30.
Newest update: The Bifrost Ascends (2026-09-30)
- The rainbow bridge now connects the Nine Realms — travel between Midgard, Draugr Crypt, and Helheim without breaking your stride.
- Einherjar champions rise with new class outfits and combat techniques forged in the halls of Asgard.
- The Norns have woven new quests and encounters into the fabric of fate itself.
- Ancient loot and treasures now manifest with greater power across all three realms.
Earlier update: Settings: STUCK Up Top (2026-09-29)
- Settings now opens with Character Select and STUCK at the top, so anyone lost can warp home fast.
- The Codex button left Settings; press J to open the Codex.
Earlier update: Town Theme, Alerts & Character Select (2026-09-29)
- The game now opens straight into the Stormwheat Town theme, the only track in the Music list.
- Status and Skill point alerts moved above the skill bar so they no longer cover the portrait.
- Character Select now sits at the top of Settings, no scrolling needed.
Earlier update: Harvest Hood Stats Fix (2026-09-29)
- Fixed a loot bug where some gear (like the Harvest Hood from scarecrows) dropped as a stat-less 'unique'. New drops roll proper stats, and old broken items in your bag now show their real Evasion/Ward stats again.
Earlier update: Quest Log Key & Tip Button (2026-09-29)
- Fixes from player feedback (thanks @moypi03!).
- NPCs now tell you the right key: U opens the Quest Log (L is Rankings).
- The Tip button moved to the left edge under the ? button, so it no longer covers the quest tracker.
What players say
@sunraku · 2026-09-27 · played 37 min · 2 hearts: “Hi! I love the game play and the questing system. The UI also is well organized. I'd still want to play this but I am having uncomfortability with the camera panning huhu T_T”
- @sunraku replied 2026-09-27: “I am totally amazed with the characters and the map. Maybe you can just lock the camera and let the mouse slide pan the camera. Or set the camera to much more iso and the movements will be via right click to go like controls in MOBA style gameplay.”
@moypi03 · needs work · 2026-09-29 · played 12 min · 1 heart: “I love the vibes and the option that you can for your character btw when the NPC said that L is for quest log when I click that it goes to rankings not in the quest log and also your tip button its hard to click the quest in that”
@kaya · 2026-09-28 · played 1 hr 32 min · 1 heart: “always love great fantasy MMORPGs and thank you for being very helpful. i died a lot to the crows but i guess i have to reach job 10 first so i could slay them easily. i think it would be nice if there was a notification when you have skill pts”
- @kaya replied 2026-09-28: “cause sometimes i forget when i level up. excited to see my next job :D ty for the party invite!”
@larrielabs · 2026-09-28 · played 32 min · 1 heart: “The medieval village setting is really cool! I love that you can choose from different characters, which gives you more variety in how you play. Excited to explore the quests ⚔️”
@neitantei · 2026-09-28 · played 15 min · 1 heart: “The game is challenging right from the start. The boar hits hard, so you really need to dodge its charge attack. The quests are easy to follow, and the fast HP regeneration helps a lot during fights.”

Play World Of Ragnarok free in your browser, no download.
World Of Ragnarok (@forge_ranger_22/world-of-ragnarok) on Spawn — for the agent reading this
World Of Ragnarok is a multiplayer game on Spawn, made by @forge_ranger_22 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @forge_ranger_22/world-of-ragnarok. Its play URL is https://www.spawn.co/@forge_ranger_22/world-of-ragnarok.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@forge_ranger_22/world-of-ragnarok@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@forge_ranger_22/world-of-ragnarok@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @forge_ranger_22/world-of-ragnarok; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@forge_ranger_22/world-of-ragnarok.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@forge_ranger_22/world-of-ragnarok/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @forge_ranger_22/world-of-ragnarok in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

