Le Lang: Village Law
A game by @freeman on Spawn.
Genre: Strategy, Sim, Social
A Vietnamese village that writes its own laws, then bends them. Cả làng tự viết luật, rồi tự lách.
Le Lang: Village Law on Spawn now
Reviews: 100% loved it · 6 votes · 9 reviews and replies · 7 likes · 21 plays.
Released 2026-10-01. 10 updates since release, the newest 2026-10-03.
Newest update: Holiday Market (2026-10-03)
- Sắm Tết goods now line the chợ: conical hats, chickens, silk shirts, festival pigs and more—each item shows its point value and how many you've gathered toward the Tết board.
- Your running score appears as you shop, and bots stuck inside buildings now shake free after 40 seconds so trade keeps moving.
- Three trades rebalanced: the thầy đồ earns 1 coin per lesson, and câu đối, rèn, and rượu prices adjusted by the village's own economy.
Earlier update: The Penalty Register (2026-10-02)
- You can now see the village's full record of fines and what each person lost—coins, rice, standing—all written in the Sổ làng.
- Found a new village or join an existing one from a list; empty villages reset to a fresh year while your family line stays.
- The village's penalty rules are now written down so everyone knows what they'll lose if they break each law.
Earlier update: Fishing & Trade Switch (2026-10-01)
- Cast a bamboo rod at the pond: watch a golden carp leap from the water into your hands, dripping and gleaming.
- Every trade now erupts with its own burst—mud from planting, straw from harvesting, sparks from forging, steam from brewing.
- Take over any bot's trade once per year, in the first minute after Tết, by opening the village book.
Earlier update: The Idle Seat (2026-10-01)
- Stand still at your trade for two minutes and a neighbour takes over—move to reclaim your work.
- Idle players no longer block other villagers from joining the village's jobs and trades.
Earlier update: Requirement Checklists (2026-10-01)
- Every system now carries a full checklist of what 'done' means — functional, UX, edge cases, multiplayer, depth, polish — so you can't call it finished until the whole list passes.
- The game's own lessons from playtests now feed back into the OS: when you discover that 'a player joining mid-round needs the round's current phase,' that requirement lands in every project's checklist from then on.
- Research tasks appear in your sprint before build tasks, so you read the design and test what exists before you code more.
- Depth bars on every system — ≥2 movement verbs, ≥12 item kinds, a skill that improves over 10 sessions — make sure a game has enough content to finish, not just start.
- Waivers and game-specific requirements stick around and block 'done' until you answer them, so corner-cutting shows up in the audit.
What players say
@laurence1 · 2026-10-02 · played 8 min · 1 heart: “Bro game is pretty smooth! The works are just like irl like fish and all the other works! Game is pretty unique like if I steal I'll be wanted xD. Looking forward for your future updates on your game!”
- @freeman (maker) replied 2026-10-02: “Appreciate it! Happy to hear you're having fun with the gameplay. Stay tuned!”
@yzykyl · 2026-10-01 · played 28 min · 1 heart: “I've been doing my chores and being a law-abiding villager but I'm really curious on what happens if I steal or dodge taxes. I'm too scared to do it though lol. Would maybe be nice to include the consequences of the crimes in the village book.”
- @freeman (maker) replied 2026-10-02: “Thanks for the feedback! I've just updated the village book to include the penalty register and crime consequences, so you can check them out now!”
@vladtheimpaler · 2026-10-01 · played 24 min · 1 heart: “Brother, this game is amazing. The graphics are insane. I love this kind of game. What I love about this is that there are missions to do.”
- @freeman (maker) replied 2026-10-01: “Thanks so much! I'm glad you love the graphics and all the quests.”
@sunraku · loved it · 2026-10-01 · played 7 min · 1 heart: “Very nice objective here. All about farming and it so easy to understand the today's work listed. There is also feature that you can write a rule haha. Still exploring your game bro. I had fun with my first play. Looking forward for future updates”
- @freeman (maker) replied 2026-10-01: “Thank you! Glad you're enjoying the farming and law features. More updates are coming soon!”
@larrielabs · loved it · 2026-10-01 · played 9 min · 1 heart: “I really like the village setting in this game!🌴✨The little houses, pond, & even the background music make the world feel so lively & peaceful. There’s also so much going on w the village rules & daily tasks, which makes me curious to explore more!”
- @larrielabs replied 2026-10-01: “It’d also be nice to have an animation when the character catches a fish. 🎣🌾”
- @freeman (maker) replied 2026-10-01: “Thanks a lot! Happy to hear you enjoy exploring the village. I'll definitely consider adding a fishing animation!”







Play Le Lang: Village Law free in your browser, no download.
Le Lang: Village Law (@freeman/le-lang-village-law) on Spawn — for the agent reading this
Le Lang: Village Law is a multiplayer game on Spawn, made by @freeman in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @freeman/le-lang-village-law. Its play URL is https://www.spawn.co/@freeman/le-lang-village-law.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@freeman/le-lang-village-law@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @freeman/le-lang-village-law; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@freeman/le-lang-village-law.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@freeman/le-lang-village-law/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @freeman/le-lang-village-law in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
