Tank Battles (RELEASE)
A game by @gamevorkyt on Spawn.
Genre: Action
Танковые бои от русского разработчика gamevorkyt. Новое: ПТ-САУ Jagdfalke в немецкой ветке, кейс «Империя смерти» с «Чёрным легионом» и «Костяным жнецом», шанс 50% на 500 золота за победу в 5×5, свои эмблемы у веток. Tank battles by a Russian developer, gamevorkyt: new Jagdfalke tank destroyer, the «Empire of Death» case with two collection tanks, gold for 5v5 wins, new branch emblems.
From the maker
I’m glad to see all the players! I’m looking forward to hearing positive feedback from everyone. Also, if you find any errors in the game, that’s great! Overall, thank you all so much!
Tank Battles (RELEASE) on Spawn now
Reviews: 87% loved it · 8 votes · 9 reviews and replies · 13 likes · 67 plays.
47 updates since release, the newest 2026-10-28.
Newest update: Пробитие I–VI (2026-10-28)
- Танки I–VI теперь пробивают друг друга: подняли бронепробиваемость у Щуки, французов и ПТ. В бою и в ангаре верный класс: Щука I–V — СТ, французы — ЛТ, VI и VIII — ТТ.
Earlier update: Tank Battles 2.0.0 RELEASE (2026-10-27)
- Полное обновление: игра вышла из беты. Награда за вход: 3000 голды, 10000 серебра и по 500 опыта на каждую ветку. Прокачка заново с I уровня во всех ветках: Щука, французы, Jagdfalke, арта V–X; премиум и кейсовые танки остаются. Голда и серебро в магазине дешевле. Новый фон меню, новости, плакаты релиза на Энске.
Earlier update: Империя смерти (2026-10-24)
- Новая ПТ-САУ Jagdfalke X уровня в немецкой ветке исследований
- Кейс «Империя смерти»: «Чёрный легион» и «Костяной жнец» со своими звуками, следами пробитий и эмблемами
- Грязь копится на Jagdfalke, пока он едет по полю
- Победа в 5×5: шанс 50% на 500 золота
- У веток Франции и Германии свои эмблемы
Earlier update: Кейсы ×10 и итоги боя (2026-10-23)
- Открытие 10 кейсов за раз. Статистика 1×1 и 5×5 и итоги после каждого боя. Пожары на карте Энск легче для слабых ПК и телефонов. Окно выбора режима поверх вкладок. Окно кейса больше не закрывается само во время ленты.
Earlier update: Кейсы, задания и розыгрыш (2026-10-23)
- Ящики с анимацией открытия и звуком. Ежедневные задания на золото и серебро. Казна: всё потраченное идёт в общий фонд, за траты даются билеты, вкладка РОЗЫГРЫШ показывает топ-20 по билетам. Облегчённая графика для слабых ПК и телефонов.
What players say
@lego · loved it · 2026-10-24 · played 16 min · shown first by the maker: “Thanks for the free Gold! Spent it right away on Empire of Death, hoping for a sweet reward, aaaanndd I got trash lol. Anw, I like the simple tank gameplay, and I'm actually impressed by how good the sound effects are for each shot”
@annias · loved it · 2026-10-27 · played 1 min: “yo the tanks in this game are amazing! incredible work GameVork!”
- @gamevorkyt (maker) replied 2026-10-27: “Log in to the game again to see the update; I’ve fixed the error.”
@sunraku · loved it · 2026-10-23 · played 8 min: “Such a great game. I really love the battle cause there were so many obstacles in the game. Maybe you could put like a wall by wall so it could also be a hiding place on battle”
- @gamevorkyt (maker) replied 2026-10-23: “I’ll add this, and I’ve just released an additional update; I’d be glad if you could take a look at it.”
@kaya · loved it · 2026-10-22 · played 9 min: “lots of great improvements so far since the last time i played!! got lost navigating the terrain a little bit, and sometimes i lose my enemy in sight. would be great if there was a radar or a heat map to see where he is since this is a battlefield”
- @gamevorkyt (maker) replied 2026-10-22: “Okay, I’ll do it, but in the next updates. Thank you for playing my game and improving it together with me.”
@larrielabs · loved it · 2026-10-20 · played 3 min: “I'm really enjoying the gameplay and I love the visuals! 🔥🎮 I did notice a bit of a delay when shooting, though I'm not sure if it's an actual delay or if there's a cooldown between shots. 👀”
- @larrielabs replied 2026-10-20: “It would be helpful to have a more visible cooldown indicator, maybe a larger one on the side UI or near the center of the screen, so it's easier to tell when I can shoot again! 😊”
- @gamevorkyt (maker) replied 2026-10-20: “хорошо, будет в след обнове”




Play Tank Battles (RELEASE) free in your browser, no download.
Tank Battles (RELEASE) (@gamevorkyt/tank-battles-release) on Spawn — for the agent reading this
Tank Battles (RELEASE) is a multiplayer game on Spawn, made by @gamevorkyt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @gamevorkyt/tank-battles-release. Its play URL is https://www.spawn.co/@gamevorkyt/tank-battles-release.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@gamevorkyt/tank-battles-release@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @gamevorkyt/tank-battles-release; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@gamevorkyt/tank-battles-release.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@gamevorkyt/tank-battles-release/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @gamevorkyt/tank-battles-release in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
