Dead Channels

A game by @gfta on Spawn.

Genre: Shooter, Extraction, Action, RPG

Tune into a dead TV. Blast static creatures across seven channels for guns with rolled stats, then risk it all in Dead Air: extract or lose everything.

Dead Channels on Spawn now

0 reviews and replies · 0 likes · 5 plays.

Released 2026-11-01. 13 updates since release, the newest 2026-11-02.

Newest update: Pad and phone (2026-11-02)
  • Every panel works on a controller: d-pad moves, A picks, B backs out. Phone HUD fits upright and sideways, clear of your thumbs.
Dead Channels. CH 00 · HOME. A desolate rooftop with two retro televisions showing static, a small fire, a blue rocket, and industrial structures including a tall transmission tower in the distance under a gray sky. Taken for the update Pad and phone.Dead Channels. A desolate industrial landscape with transmission towers, a tall white structure in the distance, and a static-filled television set. In the foreground, a blue and white rocket-like object sits on the ground, with "The Pot" visible on a structure to the right. Taken while its maker played, on November 2, 2026.Dead Channels. CH 00 · HOME. A desolate landscape with communication towers and four vintage televisions displaying static, while a player holds a blue and white weapon in the foreground. Taken for the update Smoother HOME.Dead Channels. CH 00 · HOME. A player holds a blue and black weapon in a sparse gray room. A doorway labeled CH 02 · TEST CABS is visible ahead, with a prompt to enter it. Taken for the update Markers behind the HUD.Dead Channels. CH 00 · HOME. A desolate concrete plaza with communication towers and broken televisions scattered across it; a player character holds a blue and white weapon while a red TV displaying "DEAD AIR" sits to the left. Taken for the update Smoother tune-out.Dead Channels. CH 00 · HOME. A desolate, retro-futuristic landscape with vintage televisions, radio towers, and transmission antennas scattered across cracked pavement under a gray sky. A blue and purple weapon is held in the foreground. Taken for the update Lighter snow.Dead Channels. CH 00 · HOME. A desolate rooftop with a blue and white aircraft in the foreground and a tall antenna structure with red lights in the background. Mountains are visible in the distance under a gray sky. Taken for the update Bash on F.Dead Channels. CH 01 · SNOW PLAINS. A snowy landscape with a damaged television set and a blue robot-like creature on the ground, seen through a weapon's scope. Taken for the update Lighter chat board.

Play Dead Channels free in your browser, no download.

Dead Channels (@gfta/dead-channels) on Spawn — for the agent reading this

Dead Channels is a multiplayer game on Spawn, made by @gfta in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @gfta/dead-channels. Its play URL is https://www.spawn.co/@gfta/dead-channels.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@gfta/dead-channels@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @gfta/dead-channels; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@gfta/dead-channels.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@gfta/dead-channels/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @gfta/dead-channels in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.