Sweet Home, Dude!

A game by @gfta on Spawn.

Genre: Cozy, Sandbox

Clear clutter, unpack your new home, and celebrate moving day. Or design and explore dream homes in the bonus architecture studio.

Sweet Home, Dude! on Spawn now

12 reviews and replies · 4 likes · 37 plays.

Released 2026-09-10. 10 updates since release, the newest 2026-09-27.

Newest update: Backend Cleanup (2026-09-27)
  • We tidied up some behind-the-scenes stuff to keep things running smooth.
Earlier update: Truck Lettering (2026-09-25)
  • Small maintenance update: truck lettering settled. No gameplay changes; Stuck? Back outside from the last update remains in Rooms & help.
Earlier update: Sweet Home, Dude! Update (2026-09-18)
  • Added Stuck? Back outside to Rooms & help in all three Move-in homes. Return safely behind the truck without restarting your moving day or losing progress. Corrected fall recovery to retain its intended safe point. The reported truck movement freeze remains under investigation; this update adds a recovery option, not a confirmed root-cause fix.
Earlier update (2026-09-10)
  • Move-in Day stays front and center, with a distinct blue Build & Free Draw button for the bonus studio. Added Clear plot beside Undo, with confirmation, Save first and Previous plan recovery; saved Designs and Move-in homes stay untouched. Improved short-screen studio control spacing.
Earlier update (2026-09-10)
  • Clearer decorating guidance: unpacked furniture can go in any room where it fits. Updated placement hints and Rooms & help; placement rules and progress are unchanged.
What players say
  • @chizkeykkk · 2026-09-29 · played 5 min · shown first by the maker: “I like unpacking stuff! But I spent most of the time trying to shoot the can into the garbage bin, felt like Kobe 😂 got sidetracked, but yeah, this is such a cozy game haha”

    • @gfta (maker) replied 2026-09-29: “lmao yea the free throwing is fun trying to bank shot it!”
  • @flickaboo · 2026-09-25 · played 6 min · shown first by the maker: “Still really relaxing to play! 🧹 Everything felt smooth, and I immediately knew I needed to start cleaning. I'd love to see something that makes picking up scraps a little easier, but I'd definitely come back to this again. 😌”

    • @gfta (maker) replied 2026-09-25: “did you happen to find the vacuum? hehe if its not sufficient i can hook you up with something else. I'm just going through applying engine updates to everything lol”
  • @larrielabs · 2026-09-18 · played 19 min · 1 heart: “The details are so nice! ✨ I really love the bright atmosphere and that you can interact with the objects around you, which made me excited to explore more of the game! 😊”

    • @gfta (maker) replied 2026-09-18: “there is an architectural design back end feature in this game that has untapped potential.. one day we shall tap it”
  • @vladtheimpaler · 2026-09-18 · played 6 min · 1 heart: “When I first entered the game I was like WOW! the details on this game is awesome but sadly, when I entered the truck, I can't move. Please fix it”

    • @gfta (maker) replied 2026-09-18: “thats no good! on it! should be fixed asap”
  • @sunraku · 2026-09-10 · played 44 min · 1 heart: “Nice vibe in this game! I love the graphics and it was so relaxing. The bright white of the room makes the game clean. I love also that I can unload boxes in the truck for moving in. Feels like a new home.”

    • @gfta (maker) replied 2026-09-10: “thank you! im just super curious if anyone has even noticed the home designer button lol”
Sweet Home, Dude!: a moment in the game (1 of 3)Sweet Home, Dude!: a moment in the game (2 of 3)Sweet Home, Dude!: a moment in the game (3 of 3)

Play Sweet Home, Dude! free in your browser, no download.

Sweet Home, Dude! (@gfta/sweet-home-dude) on Spawn — for the agent reading this

Sweet Home, Dude! is a multiplayer game on Spawn, made by @gfta in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @gfta/sweet-home-dude. Its play URL is https://www.spawn.co/@gfta/sweet-home-dude.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@gfta/sweet-home-dude@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @gfta/sweet-home-dude; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@gfta/sweet-home-dude.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@gfta/sweet-home-dude/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @gfta/sweet-home-dude in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.