Four Second Grid

A game by @glint247 on Spawn.

Genre: Party Game, Puzzle

You claim squares in a 3x3 grid while the clock burns. Your marks fade at nine seconds—read the board, beat the clock, and seize the center before the house AI does.

Four Second Grid on Spawn now

Reviews: 100% loved it · 2 votes · 17 reviews and replies · 6 likes · 62 plays.

Released 2026-09-12. 9 updates since release, the newest 2026-10-03.

Newest update: Online Duels & Ranks (2026-10-03)
  • Challenge friends in private tables or claim an open seat in public matches against real players.
  • Climb from Rookie to Grid Master by winning public matches and watch your rank climb the leaderboard.
  • Customize your duelist with avatars and animated frames—pure style, never pay-to-win.
  • High scores load reliably now, and you can always refresh if something stalls.
  • Leave any match instantly with the new Quit Match button.
Earlier update: High scores fix (2026-10-03)
  • High scores no longer get stuck on loading. If a read stalls, the panel shows the last scores, says it's retrying, and REFRESH works again.
Earlier update: Architecture Update (2026-09-25)
  • The game engine has been upgraded to support new possibilities.
Earlier update: The Exit Update (2026-09-20)
  • You can now quit mid-match with a confirmation dialog — online opponents win by forfeit, no result is recorded in solo play.
  • Private match instructions are now clearer, with a step-by-step guide for inviting friends and joining as the second player.
  • Forfeited matches are now labeled in results as decided by forfeit, distinguishing them from completed rounds.
Earlier update: Seasonal Showdown (2026-09-17)
  • Harvest and Frost seasonal avatars are now available for a limited time
  • New avatar frames and cosmetic options let you customize your duelist's look
What players say
  • @mistarpudding · 2026-09-14 · played 25 min · 1 heart · shown first by the maker: “dude what this might be the best tic-tac-toe variation i've ever tried. it literally became a whole new game (while maintaining the core rules). there's a lot of opportunities for outplays and strategies, which is really cool. loved this game, every round was intense because of the timers. really enjoyed playing against the Hard bot! keep it up man!”

    • @glint247 (maker) replied 2026-09-16: “Thanks! gonna save and pin this comment. Thank you!”
  • @moypi03 · loved it · 2026-10-02 · played 6 min · shown first by the maker: “Such a unique thinking how to be hooked in the game using a twist in a tic tac toe hahahah I love the part that you can wait to disappear your X/O then put it back but there's a catch that there's a limited time to put it. hahah love it man!”

  • @chizkeykkk · 2026-09-20 · played 11 min · shown first by the maker: “This is such an interesting way to play tic-tac-toe! The music adds so much intensity to each match, and I really liked the countdown since it adds another layer of strategy and keeps the game from ending in a draw. Such a cool twist on a classic.”

  • @vladtheimpaler · 2026-09-17 · played 5 min · shown first by the maker: “This is really fun and surprisingly engaging! I love how simple the concept is, but it still keeps you interested and makes you want to try again. The four-second grid mechanic is really creative, and the overall design feels smooth and enjoyable. Great work!”

  • @mistarpudding · 2026-09-16 · played 25 min · 2 hearts: “just played with my friend and it was definitely fun as hell lol. its very different when you're playing with a real human because they also strategize with the timer, something the bots don't really do. i lost all rounds, unfortunately so i might need to get better.”

    • @glint247 (maker) replied 2026-10-03: “Thanks man and keep it up :)”
Four Second Grid: a moment in the game (1 of 3)Four Second Grid: a moment in the game (2 of 3)Four Second Grid: a moment in the game (3 of 3)

Play Four Second Grid free in your browser, no download.

Four Second Grid (@glint247/four-second-grid) on Spawn — for the agent reading this

Four Second Grid is a multiplayer game on Spawn, made by @glint247 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @glint247/four-second-grid. Its play URL is https://www.spawn.co/@glint247/four-second-grid/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@glint247/four-second-grid@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @glint247/four-second-grid; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@glint247/four-second-grid/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.