Hilltop - Hotshot!

A game by @glint247 on Spawn.

Genre: Strategy, Tactics

Anime tank-girls duel across green hilltops. Read the wind, solve the arc, and adapt to a new gravity every turn.

Hilltop - Hotshot! on Spawn now

Reviews: 100% loved it · 2 votes · 12 reviews and replies · 2 likes · 41 plays.

Released 2026-09-16. 9 updates since release, the newest 2026-10-03.

Newest update: Tanks Turn, Savi Shines (2026-10-03)
  • Your Tank now faces the way you drive: press A or D to turn her and fire the other way.
  • Savi has a brand-new look: silver hair, violet eyes, glowing purple jacket.
  • Beat Savi and her file opens from home: read her dossier and watch her victory dance any time.
Earlier update: Savi Arrives (2026-09-27)
  • Win three solo matches and a mysterious rival named Savi will crash your next round. She's hidden from the roster until you face her.
  • The home page is now your first stop: a big PLAY button, doors to Tanks, Same Screen, Online, Story and Settings, and a lineup of five Tanks.
  • Turn camera follow off with a toggle (or press V) so your view stays steady while your shot flies.
  • The full Tank grid is one tap behind the home page.
Earlier update: Party Hangars (2026-09-25)
  • Friends in a Spawn party now share the same hangar when you both open your own round — no more splitting up.
  • An abandoned battle now forfeits after 15 seconds instead of passing turns forever, so a new player can take over.
  • Spectators who join a party see a button that says PLAY WITH MY PARTY, landing everyone in the same hangar together.
Earlier update: Couch Co-op Launch (2026-09-25)
  • Play with friends on the same screen — 2 or 4 players take turns on one device.
  • Drop into your own private hangar anytime without leaving active matches unattended.
  • Spectators can now watch ongoing rounds and inspect enemy Tanks without interrupting the fight.
  • Switch between Solo, Same-Screen, and Online modes freely from the lobby.
Earlier update: Victory Dance Refresh (2026-09-18)
  • All 22 Tanks' victory dance videos have been checked and re-served — no missing clips, all loading properly.
  • The team reviewed every victory pose across all outfits to ensure smooth, full-body framing and consistent coverage.
What players say
  • @sunraku · 2026-09-18 · played 36 min · shown first by the maker: “Oh it was like DD tank I am playing way back then. I like the characters huh. There's so many to pick. I would definitely try them all. The art is looking good though. Great game bro”

  • @neitantei · 2026-09-18 · played 22 min · 1 heart: “This game really reminds me of Gunbound and the good old days! I’m really looking forward to seeing the animation updates in the future. There are plenty of characters to choose from, and the visuals look great too.”

    • @glint247 (maker) replied 2026-09-18: “Thanks! I'm updating this more now”
  • @vladtheimpaler · 2026-09-18 · played 9 min · 1 heart: “I checked the game but sadly, I was on the "waiting for the host's rematch" screen. I really want to play this game and I hope the maker will fix it”

    • @glint247 (maker) replied 2026-09-18: “No worries. I'm doing a major fix. comeback tomorrow”
  • @mistarpudding · 2026-09-16 · played 19 min · 1 heart: “aw man this is nostalgic. i've put lots of hours in ddtank before and seeing games like these just remind me of the days lol. i think it would be better if the trajectory line is updated real time while you move the slider so it would be easier to visualize where my shot is going. still really had fun playing it though, nostalgic!”

    • @glint247 (maker) replied 2026-09-16: “Thanks man, Doing some updates as well”
  • @yzykyl · 2026-09-16 · played 44 min · 1 heart: “I can see great potential in this game! I used to love artillery games as a kid and this brought back that excitement. You even have so many tanks with different abilities already. One thing I'd like to suggest tho, the map gets pretty cramped when the player count gets higher. The 1v6 map seems to be the same size as the 1v1. Maybe expand the map as player count rises? Other than that, great job!”

    • @glint247 (maker) replied 2026-09-16: “thanks man, I'll consider that as part of the updates”
Hilltop - Hotshot!: a moment in the game (1 of 3)Hilltop - Hotshot!: a moment in the game (2 of 3)Hilltop - Hotshot!: a moment in the game (3 of 3)

Play Hilltop - Hotshot! free in your browser, no download.

Hilltop - Hotshot! (@glint247/hilltop-hotshot) on Spawn — for the agent reading this

Hilltop - Hotshot! is a multiplayer game on Spawn, made by @glint247 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @glint247/hilltop-hotshot. Its play URL is https://www.spawn.co/@glint247/hilltop-hotshot.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@glint247/hilltop-hotshot@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @glint247/hilltop-hotshot; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@glint247/hilltop-hotshot.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@glint247/hilltop-hotshot/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @glint247/hilltop-hotshot in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.