Tower King
A game by @goblinjo on Spawn.
Genre: Party Game, Action
Sumo on a clock tower at midnight. The arrow swings, SPACE lunges. Last one on the deck is king.
Tower King on Spawn now
4 reviews and replies · 2 likes · 59 plays.
Released 2026-09-16. 3 updates since release, the newest 2026-09-16.
Newest update: Tower King Update (2026-09-16)
- Arena 30% wider; fixed a crash when a lunge started with no direction.
Earlier update: Slower arrow (2026-09-16)
- The arrow swings 20% slower — 1.2 s a full swing.
Earlier update: Best of five (2026-09-16)
- Best of 5: first to three rounds is Tower King. Round wins rematch on the spots; the crown lands on the third.
- Rooms of four — a tower mid-fight sends newcomers to a fresh lobby.
- Title screen and lobby menu; clockwork sumos fill empty seats.
- Arrow swings 10% slower. See-through gallery struts.
What players say
@lego · 2026-09-16 · played 19 min · 1 heart: “Played this earlier, and I see you added an arrow this time! It's kinda hard, or maybe I just need to get used to it, or maybe I suck lol. I think maybe increasing the area a bit more would help?”
- @goblinjo (maker) replied 2026-09-16: “got it! increased the arena by 30% hopefully thats enough :D”
- @mistarpudding replied 2026-09-16: “nice. bigger arena is exactly what it needed too. just got my first win 8)”
@yzykyl · 2026-09-16 · played 15 min · 1 heart: “There are times where I get sent flying so far away across the map hahahaha. I'm wondering if this is a bug or intended. Took me a while to figure out the lunge and the arrows but game seems fun but things happen really quick.”
@mistarpudding · 2026-09-16 · played 24 min · 1 heart: “rounds went over real quick haha i keep killing myself because i couldnt time the lunge right. the arrows a bit too fast, and the arena is very, very small. guess thats the challenge though!”
- @goblinjo (maker) replied 2026-09-16: “yeah its for those chaotic moments but went in and lowered it by 20% should be finer now?”
- @mistarpudding replied 2026-09-16: “still too fast for me, but a bit better than last time. not killing myself anymore for sure lol”
@yujiro · 2026-09-21 · played 31 min: “I’m having a hard time timing my attacks because the arrow constantly rotates, making it difficult to predict which direction the attack will go. A clearer directional indicator or an option to lock the arrow in place before attacking could make the combat feel more responsive and easier to control.”
Play Tower King free in your browser, no download.
Tower King (@goblinjo/tower-king) on Spawn — for the agent reading this
Tower King is a multiplayer game on Spawn, made by @goblinjo in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @goblinjo/tower-king. Its play URL is https://www.spawn.co/@goblinjo/tower-king.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@goblinjo/tower-king@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @goblinjo/tower-king; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@goblinjo/tower-king.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@goblinjo/tower-king/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @goblinjo/tower-king in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
