Super Smash Spawn Brawl: Ultimate Platform Fighter

A game by @hips on Spawn.

Genre: Arena Brawler, Platformer, Party Game, Action

Knock your friends off a stained-glass stage. A fast platform fighter: smash, combo, tech and edgeguard across six stages, online or on the couch.

Super Smash Spawn Brawl: Ultimate Platform Fighter on Spawn now

Reviews: 100% loved it · 7 votes · 7 reviews and replies · 15 likes · 95 plays.

78 updates since release, the newest 2026-11-10.

Earlier update: Thorne's Arsenal (2026-11-10)
  • Thorne's bow arrow flies as one solid green-and-gold shaft
  • Thorne lifts his bomb overhead, then holds it by his shield
  • Thorne's bomb pull clicks and fizzes instead of booming
  • Thorne's jab keeps his free arm tucked in
  • Zizz's up-air and Thorne's down-air hit harder in sound
Earlier update: Sharper Shots (2026-11-10)
  • Skink and Lope's lasers now zap over the holster clack. Corvin, Lope, Pip and Skink get crisper special-move effects. Pell's forward tilt now leads with his boot and his forward air reaches further. Marigold's skirt cleanup continues.
Earlier update: Rollback Netcode (2026-11-09)
  • Online matches now use rollback: your inputs answer instantly, even on a laggy line
  • Challenge a friend in Versus: a private online 1v1, no points on the line
  • Y is a plain jump again
Earlier update: Storm and Steel (2026-11-09)
  • Zizz's hits crackle and zap with electricity, and her thunder lands with a real thunderclap
  • Thorne's forward smash swings a white crescent and lands with a heavy sword hit
  • Morrow's up-air is a clean violet arc instead of a smear over his body
  • Gorrum's fist flashes a star with a ground crack on forward smash, and his hurtbox sits on his chest
  • Sharper hit effects and new hit sounds across Lope, Skink, Pip, Wisk and Emberlyn
Earlier update: Lock-In (2026-11-08)
  • Every fighter's moves filmed and reworked: sharper hit effects across the roster, Wisk's crystal crown jab, Krag's side-on up tilt, Dandril's leaf ring fair, Nyx's tail-led forward tilt, Fen's harder jab.
  • No more crowd cheer on Emberlyn's up special.
  • Marigold no longer floats off forever after a grab clash in the air.
  • Phone results and tutorial screens laid out cleaner.
What players say
  • @neitantei · loved it · 2026-11-09 · played 11 min: “Yoooo! The character designs look amazing, and the fighting mechanics are really fun! It would be nice to have more fighters and stages to keep the battles fresh and exciting.”

    • @hips (maker) replied 2026-11-09: “Thank you! The plan is to expand with more characters if people keep playing the game :D Also working on making it a bit more casual for the party players :)”
  • @yzykyl · loved it · 2026-11-08 · played 8 min: “Wow this game actually looks so good. Tried endless and only lasted until the 4th. It was my first game though, so I'd say not bad 😂 Can I ask what your main is? Tried Pip and he was pretty cool. Can't wait to get good in this game!”

  • @makeriffic · loved it · 2026-11-08 · played 9 min: “Yo this is fire. I have played with a level 5 bot, and I always get stomped. I am amazed by how well this game is built. Nice work! Maybe fighting games are really not just for me lol.”

    • @hips (maker) replied 2026-11-08: “practice is key! 😄”
  • @larrielabs · loved it · 2026-11-06 · played 6 min: “ヾ(•ω•`)o The game is awesome! ✨ I love that there are so many combinations I can use to fight, and the shield looks really cool too! 🛡️”

    • @larrielabs replied 2026-11-06: “I chose Marigold as my character, and I love how she slowly lands with her umbrella! ☂️💕 Btw, I noticed that the enemies can't follow me when I jump onto the platform. 👀 ~”
    • @hips (maker) replied 2026-11-06: “Thank you so much! The CPUs do need some more work :D”
  • @sunraku · loved it · 2026-11-05 · played 6 min: “Hey bro! I really like the looks of the characters. Its just I always encountering when I fight the computer opponent, it was freezing and not fighting back. Thanks for the tutorial. It was a great help to understand the movement bro”

    • @hips (maker) replied 2026-11-05: “Thank you! I will look into this issue!”
Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu screen with a vertical list of game modes on the left, including VERSUS, RANKED, SOLO ENDLESS, TRAINING, TUTORIAL, and LEADERBOARD. On the right, a preview panel shows VERSUS mode with two animated characters facing off in a castle courtyard, and descriptive text explaining how to battle friends or CPUs. Taken for the update Brask Lets It Burn.Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu displays game mode options on the left, including VERSUS, Ranked, Solo Endless, Training, Tutorial, and Leaderboard. On the right, a preview panel shows VERSUS mode with animated characters fighting on a colorful stage, and describes it as couch battles where players pick fighters and a stage, with the last one standing winning. Taken for the update Quieter Shouts.Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu screen with a list of game modes on the left, including VERSUS, RANKED, SOLO ENDLESS, TRAINING, TUTORIAL, and LEADERBOARD. On the right, two animated characters face off on a colorful castle stage, with a description panel labeled VERSUS explaining couch battles with friends or CPUs. Taken for the update Next Challenger.Super Smash Spawn Brawl: Ultimate Platform Fighter. An ornate temple interior with a character in red and dark clothing fighting a large brown creature. Golden energy arcs between the character and a decorative blue and red circular emblem above, shown across multiple frames of combat action. Chosen for the update Sharper Swings.Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu screen displays game mode options on the left, with "VERSUS" highlighted at the top. On the right, a detailed panel shows the VERSUS mode: two fighters clash in a colorful arena with a castle backdrop, and text explains that players battle friends or CPUs by picking fighters and stages, with the last one standing winning. Taken for the update Sharper Shots.Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu screen with a colored list of game modes on the left, including VERSUS, RANKED, SOLO ENDLESS, TRAINING, TUTORIAL, and LEADERBOARD. On the right, two animated characters face off in a palace arena, with a description panel for VERSUS mode explaining couch battles with friends or CPUs. Taken for the update Rollback Netcode.Super Smash Spawn Brawl: Ultimate Platform Fighter. A main menu screen displays a list of game modes including Versus, Ranked, Solo Endless, Training, Tutorial, and Leaderboard. On the right, a highlighted panel shows the Versus mode with two characters facing off in a castle arena, and text describing how to pick fighters and stages to battle. Taken for the update Storm and Steel.Super Smash Spawn Brawl: Ultimate Platform Fighter. A game menu with a red VERSUS bar at the top, followed by colored option bars for Ranked, Solo Endless, Training, Tutorial, and Leaderboard. On the right, a description of VERSUS mode explains couch battles with friends or CPUs where players pick fighters and a stage, with the last one standing winning. Taken for the update Lock-In.

Play Super Smash Spawn Brawl: Ultimate Platform Fighter free in your browser, no download.

Super Smash Spawn Brawl: Ultimate Platform Fighter (@hips/super-smash-spawn-brawl-ultimate-platform-fighter) on Spawn — for the agent reading this

Super Smash Spawn Brawl: Ultimate Platform Fighter is a multiplayer game on Spawn, made by @hips in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @hips/super-smash-spawn-brawl-ultimate-platform-fighter. Its play URL is https://www.spawn.co/@hips/super-smash-spawn-brawl-ultimate-platform-fighter.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@hips/super-smash-spawn-brawl-ultimate-platform-fighter@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@hips/super-smash-spawn-brawl-ultimate-platform-fighter@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @hips/super-smash-spawn-brawl-ultimate-platform-fighter; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@hips/super-smash-spawn-brawl-ultimate-platform-fighter.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@hips/super-smash-spawn-brawl-ultimate-platform-fighter/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @hips/super-smash-spawn-brawl-ultimate-platform-fighter in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.