Armory: Live Fire

A game by @hmlfortrizz on Spawn.

Genre: Shooter, Action

Squad up or go solo: 6 modes, 4 maps, 116 realistic weapons and the original Hollowline wonder guns. Strip any gun at the gunsmith bench, Pack-a-Punch it, then sharpen your aim on the armory range.

Armory: Live Fire on Spawn now

Reviews: 100% loved it · 3 votes · 4 reviews and replies · 4 likes · 23 plays.

Released 2026-11-13. 6 updates since release, the newest 2026-11-14.

Newest update: The Neon Range (2026-11-14)
  • The range hall glows neon blue, with rows of lit ceiling panels like the cover
  • Targets now hang from overhead trolley rails instead of floor tracks
  • Every booth has a detailed target control box with a glowing distance screen
Earlier update: The Back Rooms (2026-11-13)
  • New gunsmith room: press E at the bench to strip your gun down and inspect every part.
  • New Blade Lane behind the range: 10 new melee weapons and dummies to test them on.
  • Talk to the cashier at the register. Pick your replies, and tip the jar if you like the place.
  • Pack-a-Punch is easier to spot now, with a bright neon sign hanging over it.
  • The machine pistol case has moved beside the alien guns, and the signs and foam panels no longer block the garage door.
Earlier update: Desert Armor (2026-11-13)
  • The range now sits in an Afghan desert FOB: hesco walls, a guard tower and mud-brick ruins on the hills
  • A drivable M1 Abrams waits at the new tank range: E to climb in, click to fire the 120 mm
  • Blow up tank cutouts, burnt-out hulks and rusted trucks downrange; they stand back up
  • Players can only hit each other inside the 1v1 paintball field
Earlier update: Third Person Gunplay (2026-11-13)
  • Scroll the mouse wheel to zoom out to third person
  • Shots now leave the barrel in third person
  • Your character holds and raises the gun like a soldier
  • Cleaner hand grips on pistols and rifles
Earlier update: Upgrade sign, floor art and how-to (2026-11-13)
  • Neon 'Upgrade your gun here' sign beside the Pack-a-Punch, 'Grab a gun, have some fun' floor art, a how-to card for new players, and scopes no longer stick on screen when you switch to a knife.
What players say
  • @makeriffic · loved it · 2026-11-13 · played 13 min · 1 heart: “Cool game sir! I love how many and the variety of guns there is in this shooting range. Just a thought tho, maybe consider adding a realistic animation and sound effect per gun. That would instantly increase the already fun experience of this game.”

    • @hmlfortrizz (maker) replied 2026-11-13: “Thank you will do!”
  • @aangvibez · 2026-11-13 · played 3 min · 1 heart: “<3”

  • @aangvibez · loved it · 2026-11-13 · played 3 min · 1 heart: “awesome game! I love the pack a punch feature! I would make it where you can't clip through the walls of each shooting station, but it looks and feels amazing!!!!”

  • @chizkeyk · loved it · 2026-11-13 · played 5 min: “Sorry, don't wanna play against you guys. I'm not good at FPS, but I like the amount of weapons you have here! You even have throwing knives, that's cool. Figured I'd leave a love react on your game haha”

    • @hmlfortrizz (maker) replied 2026-11-14: “Thank you so much. I appreciate your time Im going to keep updating. im so glad you enjoyed it!”
Armory: Live Fire. A shooting range with a range scoreboard overhead and target stands along the walls. A gloved hand holds a Karambit Blackout 2.5 in Hawkbill blade in the foreground. Taken for the update The Neon Range.Armory: Live Fire. An indoor shooting range with cardboard targets and mannequins downrange. A hand in the foreground holds a knife labeled BOWIE MK III · 9 IN CLIP POINT. Taken for the update Held guns show for everyone.Armory: Live Fire. An indoor shooting range with multiple target stations and plywood barriers. A player's hand holds a Fairbairn-Sykes 7 inch dagger in the foreground. Taken when the game first came out, on November 13, 2026.Armory: Live Fire. A shooting range with a "Blade Lane · Melee Only" sign above a doorway. The player holds an AK-47 MK III rifle with a glowing blue finish, with 45 rounds loaded and 45 in reserve. Taken for the update The Back Rooms.Armory: Live Fire. An outdoor shooting range with sandy ground and distant hills. A player's hand holds a purple-glowing revolver labeled "CHIAPPA RHINO MK III · .357 MAGNUM" aimed downrange toward red and white barriers and a black structure. Taken for the update Desert Armor.Armory: Live Fire. An indoor shooting range with targets and wooden barriers. A player holds a PP-19 BIZON MK II with a laser sight, showing 84 rounds loaded and 96 in reserve. Taken for the update Third Person Gunplay.Armory: Live Fire. An Armory Range with weapons displayed on shelves and a counter. A player holds a Bowie MK III 9 In Clip Point blade in their hand. Taken for the update Upgrade sign, floor art and how-to.

Play Armory: Live Fire free in your browser, no download.

Armory: Live Fire (@hmlfortrizz/armory-live-fire) on Spawn — for the agent reading this

Armory: Live Fire is a multiplayer game on Spawn, made by @hmlfortrizz in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @hmlfortrizz/armory-live-fire. Its play URL is https://www.spawn.co/@hmlfortrizz/armory-live-fire.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@hmlfortrizz/armory-live-fire@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@hmlfortrizz/armory-live-fire@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @hmlfortrizz/armory-live-fire; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@hmlfortrizz/armory-live-fire.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@hmlfortrizz/armory-live-fire/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @hmlfortrizz/armory-live-fire in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.