Steal the Egg

A game by @hornet on Spawn.

Genre: Adventure, Farming

Pump your speed on the treadmill, run for eggs through forest, lake and desert, and steal from your neighbours!

Steal the Egg on Spawn now

Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 10 plays.

Released 2026-10-25. 5 updates since release, the newest 2026-10-26.

Newest update: Chained Beasts (2026-10-26)
  • ["The gorilla and dragon guardians are bigger and scarier, with chains and new moves","The golem and owl move with their whole bodies now, and the owl is much bigger","Hatched pets look and move like their parent guardians","Pet size follows egg weight: 100 kg hatches one as big as its guardian","New gorilla and dragon pet icons"]
Earlier update: Стражи Забирают Яйца (2026-10-25)
  • Поймал вора? Страж выхватывает своё яйцо и несёт его в клюве обратно в гнездо.
  • Страж гонится за вором по всей дорожке до конца белой линии.
  • После погони страж возвращается и обнимает самое редкое яйцо в гнезде.
  • Новая кнопка с лапой: все твои питомцы и кнопка удалить.
Earlier update: Guardians Hug Their Eggs (2026-10-25)
  • Each zone now has one nest with three eggs
  • Guardians sit by their nest and hug its rarest egg, and only chase whoever steals from them
  • Eggs roll rarities: rare, epic and legendary eggs show up in nests
  • Rare pets earn more: rare x2, epic x4, legendary x10
Earlier update: English by default (2026-10-25)
  • The game now speaks English by default. Switch to Русский any time in the gear menu. Pets now stay with their owner across servers.
What players say
  • @lego · loved it · 2026-10-25 · played 8 min · 1 heart: “Ohhh, Steal an Egg! This looks so fun with a bunch of players running around. Btw thanks for adding English!”

Steal the Egg: a moment in the game (1 of 2)Steal the Egg: a moment in the game (2 of 2)

Play Steal the Egg free in your browser, no download.

Steal the Egg (@hornet/steal-the-egg) on Spawn — for the agent reading this

Steal the Egg is a multiplayer game on Spawn, made by @hornet in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @hornet/steal-the-egg. Its play URL is https://www.spawn.co/@hornet/steal-the-egg.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@hornet/steal-the-egg@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @hornet/steal-the-egg; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@hornet/steal-the-egg.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@hornet/steal-the-egg/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @hornet/steal-the-egg in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.