Failed Wizards

A game by @jace0ethaniel on Spawn.

Genre: Roguelite, Horror, Action

Fight through the maze to find Ansel, your old teacher, and put him to rest. Bring friends, or find the spell that opens your own Personal Hell. Cast a spell and it may backfire. Cast it too often and it WILL.

What's new in Failed Wizards

The Madman's List

2026-10-03

  • NEW: Orrin's Errands
  • Orrin, the madman in the crypt, now offers the last tallow pocket. Talk to him (V) and take his list.
  • His list has 8 errands. Some are real. Some are nonsense.
  • Check in any time with "show him what you did": each errand reads Done, Not yet, or "Can this even be done?! Forget it..."
  • On your first check-in he swaps 1-2 nonsense errands for real ones.
  • Finish every real errand to claim the pocket (tallow cap rises to 6).
  • His crypt errand is now "put out a pyre keeper" (your spell must land the kill).
  • QUESTS
  • Ysolde's hard quest now needs 12 kills without dying (was 8).
  • Odile's pocket quest now requires The Wheel Before the Door, the far galaxy observatory near the arena. No other trial counts.
  • Wick's Cold Hearth quest now rewards a tallow vial instead of a pocket.
  • New: Abandon button on every tracked quest, with a Keep/Abandon confirm box (Esc cancels).
  • Fixed: abandoned quests now actually leave your tracker.
  • ORRIN
  • Re-voiced: breathless, terrified whispers with cracking giggles.
  • His voice is a little louder.

Released 2026-09-02.

Play Failed Wizards free in your browser, no download.

Failed Wizards (@jace0ethaniel/failed-wizards) on Spawn — for the agent reading this

Failed Wizards is a multiplayer game on Spawn, made by @jace0ethaniel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jace0ethaniel/failed-wizards. Its play URL is https://www.spawn.co/@jace0ethaniel/failed-wizards/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jace0ethaniel/failed-wizards. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@jace0ethaniel/failed-wizards.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@jace0ethaniel/failed-wizards/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jace0ethaniel/failed-wizards in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.