The Cat Doesn't Care

A game by @jester on Spawn.

Genre: Puzzle, Cozy

You can't force a cat to learn. But you can learn how to teach Little Meaw.

The Cat Doesn't Care on Spawn now

4 reviews and replies · 1 like · 10 plays.

Released 2026-09-11. No updates since release yet.

What players say
  • @makeriffic · 2026-09-17 · played 16 min · 1 heart: “Bro, this chonky cat is hard to teach huh. I'm on the 9th trial and I have only managed to let the cat come once with a fish reward but now he always squints on my hand lol.”

  • @sunraku · 2026-09-12 · played 28 min · 1 heart: “Hey bro love the music theme. It was so nice that I can experiment and try things to accomplish the target. I love the concept of the game. Also the character arts, even if it was like a sticker because of the white border around them, the art was so good and pretty unique. I had fun playing it”

    • @jester (maker) replied 2026-09-12: “i am glad that you had fun... thank you”
  • @jeon · 2026-09-11 · played 6 min · 1 heart: “Hmm, the visuals are really great and I love the way you put the cat in the game. Even tho im more of a dog lover, I still love your game haha. The concept is really nice and the background music fits the whole vibe so well. Really enjoyed playing it!”

    • @jester (maker) replied 2026-09-11: “i appreciate it, and honestly i am dog person too, i got 6 dogs,”
  • @mistarpudding · 2026-09-11 · played 20 min · 1 heart: “another jester game in the works? cool! i really love cats and i do have some experience on training my own cats (i failed though). they're tough to train! i tried to demonstrate how to sit to meaw, and he actually did! but when i tried to feed him something as a reward, i wasnt able to do so because the word still says "Demonstrate".”

    • @jester (maker) replied 2026-09-11: “thank you for sharing the lovely story... and also thank you”

Play The Cat Doesn't Care free in your browser, no download.

The Cat Doesn't Care (@jester/the-cat-doesn-t-care) on Spawn — for the agent reading this

The Cat Doesn't Care is a multiplayer game on Spawn, made by @jester in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jester/the-cat-doesn-t-care. Its play URL is https://www.spawn.co/@jester/the-cat-doesn-t-care.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jester/the-cat-doesn-t-care@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jester/the-cat-doesn-t-care; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@jester/the-cat-doesn-t-care.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@jester/the-cat-doesn-t-care/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jester/the-cat-doesn-t-care in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.