Alamat ng Biringan
A game by @jissi on Spawn.
Genre: Deckbuilder, Roguelite, Horror, Adventure
A folklore deckbuilder — whip, block and draw your way past the monsters to the Bakunawa.
Alamat ng Biringan on Spawn now
Reviews: Positive · 100% loved it · 11 votes · 17 reviews and replies · 20 likes · 181 plays.
32 updates since release, the newest 2026-11-04.
Earlier update: Lords of the Deep (2026-11-03)
- Berberoka drains the pond before you can reach the isle. Fight him on the dry lakebed to win the water back.
- Magindara's sirens pull you under: fight her underwater while Lunod drowns you a little more each turn.
- Hari Bulawan's throne room holds a terrible surprise, and two knights drop from above.
- Heroes rebalanced: Dalisay and Pari are tougher, and Krus na Pilak, Oracion and the donation box were reworked.
- Voice commands hear numbers better, and phones stutter less on the map.
Earlier update: The Harrowing (2026-11-02)
- Biringan goes Halloween: Hiwaga horror-komiks art takes over the cards, the foes and the story.
- Upgraded cards wear the new horror art, and only upgraded cards come alive and move.
- Upgraded cards carry a gold name plate with a ✦, so you can tell them apart at a glance.
Earlier update: Night the Moon Went Dark (2026-10-19)
- A storyteller walks your first road: hear why Magat enters Biringan.
- Enemy turns read clearly: each monster's intent swells right before it strikes.
- A punchier tutorial that cheers your First Blood.
Earlier update: Trophy Case (2026-10-16)
- Every trophy has its own look now: no more plain stars. Earn one and it pops in with its own shape.
Earlier update: Weekly Reel List (2026-10-16)
- Fallen travelers now haunt your road. A ghost badge on the map marks a fight against a dead player's Multo, swinging their own deck. Beat it to rob the grave: one of their cards, 20 gold, any agimat they found, and the new Grave Robber trophy.
- Enemies in a fight now stand where the camera looks, no more foes off the side of the screen.
- The Tiyanak shows up again in fights, with new art.
- Behind the scenes: the creator's social tools now build a whole week of joke-of-the-day reels at once, with downloads.
What players say
@jeon · loved it · 2026-10-11 · played 11 min · 1 heart: “Damn bro, I never imagined a game about Birangan could be this fun haha! Fighting with cards is such a cool idea 😂. Its something new for me and Im enjoying it xD!”
- @jissi (maker) replied 2026-10-11: “Glad you liked it fam, be careful and don’t get lost in biringan 👻”
@makeriffic · loved it · 2026-10-11 · played 12 min · 1 heart: “Philippines Folklore as a TCG? That is very cool, I almost defeated the dragon at the end but I fell just short. Cool TCG concept unlike any other.”
- @jissi (maker) replied 2026-10-11: “Glad you liked it! Might have to buf our hero a bit, a lot are falling on the first boss. Thanks for trying it out!”
@sunraku · loved it · 2026-10-02 · played 39 min · 1 heart: “It was fun playing the game. I like the concept since you used a cute mythical creatures + the cards art was really good. I like the idea of having a roguelike game like this in first person view. Actually my first time encountering one.”
@rookie · 2026-09-30 · played 4 min · 1 heart: “Man are u a filipino game is pretty good and smooth! I like the gameplay like the local monsters xD. Looking forward for your future updates of the game!”
- @jissi (maker) replied 2026-09-30: “I’m not a Filipino, I am Biringanin and this is all true story fr fr 😂 Thanks man, yes I am and I will continue working on it 😁”
@neitantei · loved it · 2026-09-29 · played 8 min · 1 heart: “A 3D POV card game with turn-based gameplay is such a cool idea! I really like how the environment and art style fit the theme so well. This game definitely deserves more attention!”
- @neitantei replied 2026-09-29: “I mean first person POV lol”
- @jissi (maker) replied 2026-09-29: “Thank you for the kind words! I appreciate it a lot. Hope you enjoy! 😁”
- @neitantei replied 2026-10-19: “@jissi There have been a lot of improvements since the last time I played! I really like the storyteller update you added. 😊”
- 1 more reply








Play Alamat ng Biringan free in your browser, no download.
Alamat ng Biringan (@jissi/alamat-ng-biringan) on Spawn — for the agent reading this
Alamat ng Biringan is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jissi/alamat-ng-biringan. Its play URL is https://www.spawn.co/@jissi/alamat-ng-biringan.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@jissi/alamat-ng-biringan@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@jissi/alamat-ng-biringan@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/alamat-ng-biringan; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@jissi/alamat-ng-biringan.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@jissi/alamat-ng-biringan/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jissi/alamat-ng-biringan in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

