Cardboard Cop

A game by @jissi on Spawn.

Genre: Shooter, Action

You're a cop in a cardboard theater, ducking behind cover and taking shots at targets that keep coming in waves. Hold down to stand up and aim carefully, then release to duck back into safety as enemies spawn in the next room. Clear each wave and push forward through the theater, managing your ammo and health as the challenges get tougher.

What's new in Cardboard Cop

Reverted to basic gameplay

2026-06-04

  • Creators can now open an in-game code editor to view and edit every script in the game without leaving the world.
  • A golden cube hidden in each dungeon floor opens a secret minigame path with its own reward carousel and instant return portal.
  • Characters now start with significantly more health — the Cop has doubled their durability, and every class received a boost.
  • Minigame exits are now unified and consistent — you always dive into a cardboard box that spawns in front of you, whether you win or lose.
  • Shopkeepers no longer call out to killers over the network — they just scream their lines locally and flee.

Released 2026-04-12.

Cardboard Cop: a moment in the game (1 of 8)Cardboard Cop: a moment in the game (2 of 8)Cardboard Cop: a moment in the game (3 of 8)Cardboard Cop: a moment in the game (4 of 8)Cardboard Cop: a moment in the game (5 of 8)Cardboard Cop: a moment in the game (6 of 8)Cardboard Cop: a moment in the game (7 of 8)Cardboard Cop: a moment in the game (8 of 8)

Play Cardboard Cop free in your browser, no download.

Cardboard Cop (@jissi/cardboard-cop) on Spawn — for the agent reading this

Cardboard Cop is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jissi/cardboard-cop. Its play URL is https://www.spawn.co/@jissi/cardboard-cop/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/cardboard-cop. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@jissi/cardboard-cop/code for upgrade instructions.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.