Ronke Rescue Arcade

A game by @jissi on Spawn.

Genre: Action, Party Game

Monkeys with fruit cannons vs cartoon poachers. Swing your cannon, hold fire, bring down the jackpot chopper.

Ronke Rescue Arcade on Spawn now

Reviews: 100% loved it · 2 votes · 5 reviews and replies · 4 likes · 16 plays.

Released 2026-09-29. 4 updates since release, the newest 2026-10-01.

Newest update: Ronka Arrives (2026-10-01)
  • Ronka's here—bright pink bow, chunky shoulders, and real sky-blue overalls with buttons, just like her card.
  • Ronka's locker card keeps its vivid pastel colors instead of fading muddy.
  • Aim stays locked on after a big swing—no more ghost echoes yanking your barrel back.
  • The Cold Cannon warning glows bright and clear when your cannon's frozen and your score's on the line.
Earlier update: Live Tables Persist (2026-09-30)
  • Your PvP match now survives a server restart — the clock, stacks, captures and house bots pick up exactly where they left off.
  • Practice games no longer kick you out when the server restarts; you stay on your cannon with your chips.
  • Phone play just got sharper: half the grass and reeds fade away, the far jungle simplifies, so your screen stays crisp during the action.
Earlier update: Packed Rounds (2026-09-29)
  • Rounds now run 90 seconds of pure chaos — rares and epics spawn twice as fast, and the jackpot hits at 55 seconds instead of later.
  • The banana barrage can't jam up your barrel anymore — it fires and fades without getting stuck.
  • The crew painting on the title screen finally shows clean without those corner monkeys blocking the view.
Earlier update: New Crew Art (2026-09-29)
  • The title screen now shows the Ronke crew from behind, aiming down their sights at the poachers ahead.
  • Prisonke's card displays cleanly without the white box.
  • The Play button features the real blue Ronke hugging a tomato.
What players say
  • @lego · 2026-09-29 · played 8 min · 1 heart: “Had a lil' bit of fun playing with you haha. I know you're still fixing some stuff, so keep cooking, man!”

  • @moypi03 · loved it · 2026-10-01 · played 21 min: “love it man! I feel like I'm one of the oldies that playing the arcade but in a different style and a free game hahahah”

    • @jissi (maker) replied 2026-10-01: “Thanks! Free arcade for all 🙌”
  • @chizkeyk · 2026-09-30 · played 23 min: “This reminds me of those arcade games, especially the fishing ones where you can win tons of tokens! 😂 This is so fun and challenging!”

    • @jissi (maker) replied 2026-09-30: “The best thing about this game is you don't lose real money! 😆”
  • @makeriffic · loved it · 2026-09-30 · played 18 min: “This game is funny but addictive at the same time lol. I feel like I am in an arcade competing with other people. It is tempting to buy prisonke but I'll try to save up for jiske 😂”

    • @jissi (maker) replied 2026-09-30: “Hahaha just to make it clear, they are all just cosmetic skins, all just for fun, no buffs and all. But yes, will be adding more skins too for fun”
  • @parz1val · 2026-09-29 · played 18 min: “Love it! It’s just like those capture games in the arcade, and it’s really addicting lol. The sounds also add to the hype and make me wanna play more”

    • @jissi (maker) replied 2026-09-30: “Haha yes! That was the idea I was trying to recreate :) Glad you liked it, thanks for the feedback 😆”
Ronke Rescue Arcade. A green farm with winding dirt paths scattered with red apples and other items. Multiple player characters with "PRO" labels stand on the grass below, while a large golden harvesting machine tips over on a path in the center of the scene. Taken for the update Ronka Arrives.Ronke Rescue Arcade. A sunny green field dotted with colorful flowers and plants. A pink character with a round face sits in a yellow vehicle, holding a transparent bubble filled with colorful spheres. Taken while its maker played, on October 1, 2026.Ronke Rescue Arcade. A jungle scene with a wooden bridge, waterfall, and armed characters. A dialog box displays "RONKE RESCUE ARCADE" with ranked mode information and reward amounts, with "FIND RANKED" and "BACK" buttons. Taken when the game first came out, on September 29, 2026.Ronke Rescue Arcade. A jungle setting with a river and wooden bridges. Four menu buttons are displayed: Practice, Locker, Play, and Ranked, with a blue character featured on the Play button. A wallet balance of 52,174 appears in the top left corner. Taken for the update Live Tables Persist.Ronke Rescue Arcade. A jungle scene with a rope bridge, waterfalls, and cartoon characters in safari outfits. Four menu buttons are displayed: Practice, Locker, Play, and Ranked, with the Play button highlighted in the center. Taken for the update Packed Rounds.Ronke Rescue Arcade. A jungle setting with a river and bridge, populated by cartoon characters and vehicles. The main menu displays four options: Practice, Locker, Play, and Ranked, with a wallet balance of 43,174 shown in the top left corner. Taken for the update New Crew Art.

Play Ronke Rescue Arcade free in your browser, no download.

Ronke Rescue Arcade (@jissi/ronke-rescue-arcade) on Spawn — for the agent reading this

Ronke Rescue Arcade is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jissi/ronke-rescue-arcade. Its play URL is https://www.spawn.co/@jissi/ronke-rescue-arcade.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@jissi/ronke-rescue-arcade@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@jissi/ronke-rescue-arcade@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/ronke-rescue-arcade; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@jissi/ronke-rescue-arcade.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@jissi/ronke-rescue-arcade/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jissi/ronke-rescue-arcade in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.