Grave Shift

A game by @jookie75 on Spawn.

Genre: Action, Survivors, Cozy

A gravedigger with a shovel against a graveyard of skeletons that keep getting back up.

Grave Shift on Spawn now

Reviews: 100% loved it · 6 votes · 6 reviews and replies · 6 likes · 13 plays.

Released 2026-11-05. 3 updates since release, the newest 2026-11-06.

Newest update: Lamps That Breathe (2026-11-06)
  • The yard lamps are hand-painted now and flicker, sputtering out at dawn and stuttering back on at night
  • Your lantern HUD flickers, and flares up when you gain a lantern from the lamps or the shop
  • Smoother play on phones: turning around and changing outfits no longer stall the game
What players say
  • @makeriffic · loved it · 2026-11-06 · played 6 min · shown first by the maker: “The gameplay seems endless run. Bro I hate those who dive bomb, they have an insane amount if range lol. I hope blocking is added and economy to upgrade weapons and stuff.”

    • @jookie75 (maker) replied 2026-11-06: “I've been thinking about adding blocking too. And economy is already on there. You can upgrade how much health you have, and even some power ups as well!”
  • @rookie · loved it · 2026-11-05 · played 11 min · 1 heart: “Man I love your game so much! I'm so addicted to it! You are so smart in making this! Me and my friend was able to team up too!”

    • @jookie75 (maker) replied 2026-11-05: “Thank you! Glad you enjoyed it!”
    • @alongzera replied 2026-11-05: “@ssss yup agree with him really had a great time playing it brother!”
    • @jookie75 (maker) replied 2026-11-05: “@alongzera 💖”
  • @larrielabs · loved it · 2026-11-05 · played 2 min: “ãƒū(â€Ēωâ€Ē`)o I played this with my friends, and it was so much fun! âœĻ I love that there are so many different enemies to fight!”

    • @larrielabs replied 2026-11-05: “The game gets even more exciting as the waves become more challenging! ðŸ”Ĩ I also love that we can customize our wardrobe and switch up our looks! 💕 ~”
    • @jookie75 (maker) replied 2026-11-05: “Thank you! I'm so glad you enjoyed it!”
  • @neitantei · loved it · 2026-11-05 · played 2 min: “I love the idea of fighting skeletons with just a shovel. I think it would be even better with different enemy types, more weapons, and upgrades to help you survive longer. Looking forward to seeing more content!”

    • @jookie75 (maker) replied 2026-11-05: “Thank you for playing! These are some great suggestions, so I'll update accordingly!”
  • @vladtheimpaler · loved it · 2026-11-05 · played 5 min: “Brooooo this game is so addicting! hahaha played with friends and we had a blast, I love the dash and the flare bro. Would love to see more abilities”

    • @jookie75 (maker) replied 2026-11-05: “I'm glad you guys had fun!”
Grave Shift. A nighttime graveyard with scattered tombstones, bare trees, and small stone buildings under a starry sky with clouds. A character stands among the graves as lanterns glow in the distance. Taken for the update Lamps That Breathe.Grave Shift. A nighttime yard with a house and skeletal figures stands paused mid-battle. The screen displays "paused" and "the yard fights on," with a wardrobe menu open showing clothing options like coat, scarf, and hat. Taken for the update your own yard.Grave Shift. A dark yard at night with a house and zombies in the background. The game is paused with "the yard holds its breath" displayed, and a wardrobe menu overlay shows clothing options like coat, scarf, and hat. Taken for the update phones fixed.Grave Shift. A nighttime yard with a small house and bare trees. The game is paused with a wardrobe menu open showing clothing options like coat, scarf, and hat. Text reads "paused" and "the yard holds its breath." Taken when the game first came out, on November 5, 2026.Grave Shift. A player took it on November 6, 2026, with the words: The gameplay seems endless run.

Play Grave Shift free in your browser, no download.

Grave Shift (@jookie75/grave-shift) on Spawn — for the agent reading this

Grave Shift is a multiplayer game on Spawn, made by @jookie75 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jookie75/grave-shift. Its play URL is https://www.spawn.co/@jookie75/grave-shift.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_â€Ķ, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@jookie75/grave-shift@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@jookie75/grave-shift@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_â€Ķ, then spawn client join @jookie75/grave-shift; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@jookie75/grave-shift.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@jookie75/grave-shift/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jookie75/grave-shift in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.