ESCOBAR

A game by @jpgninja on Spawn.

Genre: Action

Open-world crime empire game in neon 1980s Miami. Start broke, run street deliveries for Tito, outrun the cops on foot, BMX or car, then hire runners, supply dealers and take over blocks, neighborhoods and boroughs. Voiced characters, living traffic, multiplayer turf and a top-ten Commission leaderboard.

From the maker

I wanted a crime game where you actually start at the bottom, and the risks are high. No guns, no mansion, just a broke kid in 80s Miami running packages for Tito and learning to dodge cops.

ESCOBAR is a street-level empire builder. Deliver on foot, then on a BMX, then in your own car. Hire runners, supply dealers, and take over the city block by block until you're on the Commission board with a crown over your head. Play solo or run it with friends.

Next up: custom key binds (thanks for asking in the reviews), more of the city to take over, and deeper crew mechanics. I read every review, so tell me what you want.

What's new in ESCOBAR

Vehicle Tracking

2026-10-03

  • Your car and bike now appear on every map, even when they're parked in another borough — edge arrows show you where to find them.
  • Double-click your car or bike on the city map to set it as your destination and head straight there.
  • The arrow pointing back to your car now follows it wherever it's parked, so you'll never lose track of it.
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Play ESCOBAR free in your browser, no download.

ESCOBAR (@jpgninja/escobar) on Spawn — for the agent reading this

ESCOBAR is a multiplayer game on Spawn, made by @jpgninja in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jpgninja/escobar. Its play URL is https://www.spawn.co/@jpgninja/escobar/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jpgninja/escobar. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@jpgninja/escobar.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@jpgninja/escobar/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @jpgninja/escobar in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.