Super NFL

A game by @juju38000 on Spawn.

Genre: Sports, Action, Party Game

5v5 arcade football under the Friday night lights: you're the Hawks QB.

Super NFL on Spawn now

Reviews: 0% loved it · 2 votes · 2 reviews and replies · 1 like · 10 plays.

Released 2026-11-06. 10 updates since release, the newest 2026-11-06.

Newest update: Online search: real players only (2026-11-06)
  • ONLINE now matches you only with players who also pressed ONLINE. Once one is found, you both head to your own stadium, one per side, and the match starts by itself.
Earlier update: Téléphone + partie en ligne (2026-11-06)
  • Jouable sur téléphone : boutons tactiles qui changent selon ton rôle, menus adaptés. Nouvelle fenêtre EN LIGNE pour trouver une partie avec de vrais joueurs.
Earlier update: Write your feedback (2026-11-06)
  • The feedback box has a text field: pick BUG or IDEA, write, send. It reaches the creator's Spawn messages.
Earlier update: Playable tutorial (2026-11-06)
  • New TUTO in the menu: 7 playable drills on a sunny practice field. Score a touchdown, juke, throw an aimed pass to the open receiver, catch, tackle, kick a field goal and win the sniper duel. Left click is now written LEFT CLICK everywhere.
Earlier update: Ballon en main + manette (2026-11-06)
  • Un ballon s'allume en haut de l'écran quand tu portes le ballon. Une bulle dans le menu dit que le jeu se joue à la manette. La tuile AVIS ouvre la page du jeu pour laisser une review. Menu plus propre sur téléphone.
What players say
  • @skyx · 2026-11-06 · played 1 hr 29 min · 1 heart: “The game is really nice it's only the beggining”

    • @juju38000 (maker) replied 2026-11-06: “thanks”
  • @neitantei · needs work · 2026-11-06 · played 14 min · 1 heart: “Tbh, I have no idea how to play this game. I'm just clicking things and hoping for the best. 😂 Please add a simple tutorial to help beginners like me understand what to do.”

    • @juju38000 (maker) replied 2026-11-06: “tuto added”
  • @vladtheimpaler · needs work · 2026-11-06 · played 4 min · 1 heart: “Hey man, I really don't know what is happening on the game :( a tutorial about how to play the game would work”

    • @juju38000 (maker) replied 2026-11-06: “tuto added”
  • @juju38000 · 2026-11-06 · played 6 hrs 40 min: “tuto added”

Super NFL. A player holds a rifle with a scope on a football field during "Training - Drill 7/7: Sniper Duel." On-screen instructions show controls for scope, fire, jump, and crouch, with advice to hide behind the crates. Taken in training for the update Online search: real players only.Super NFL. A stadium arena with red seating displays a main menu for HAWKS ✕ BULLS. Menu options include RELANCER, RANKED, JOUER, TUTO, COMMAND, CARTES, SPECTATE, FRANÇAIS, TOUCHES, and AVIS. Taken for the update Write your feedback.Super NFL. A sports stadium with red and white bleachers holds a menu screen for HAWKS × BULLS. Options include Relancer, Ranked, Jouer, Tuto, Command, Cartes, Spectate, Français, Touches, and Avis. Taken for the update Feedback box.Super NFL. A stadium scene with HAWKS and BULLS in a sports match. A character in dark armor with a round head stands on the field, facing a red and black striped building. The scoreboard shows Hawks 7, Bulls 14. Taken for the update Tutorial polish.Super NFL. Arena of Blood & Fire, HAWKS ✕ BULLS. A football stadium with a character in red armor standing on the field, surrounded by menu buttons for Restart, Ranked, Online, Play, Tuto, Controls, Cards, Spectato, English, Keys, and Feedback. Taken for the update Téléphone + partie en ligne.Super NFL. A sports stadium filled with red and blue seats shows a main menu screen for HAWKS ✕ BULLS. Menu options include Relancer, Ranked, Jouer, Tuto, Command, Cartes, Spectate, Français, Touches, and Avis. Taken for the update Write your feedback.Super NFL. Arena of Blood & Fire, Hawks versus Bulls. A team selection screen shows a football field with blue Hawks and red Bulls options, asking the player to pick their side. Taken for the update Playable tutorial.Super NFL. A football stadium labeled HAWKS, with blue and gold bleachers on the left and red and white bleachers on the right. Teams in tan and red uniforms face off on the green field during gameplay, with the score 10 to 0 and time showing 0:45. Taken for the update Ballon en main + manette.

Play Super NFL free in your browser, no download.

Super NFL (@juju38000/super-nfl) on Spawn — for the agent reading this

Super NFL is a multiplayer game on Spawn, made by @juju38000 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @juju38000/super-nfl. Its play URL is https://www.spawn.co/@juju38000/super-nfl.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@juju38000/super-nfl@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@juju38000/super-nfl@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @juju38000/super-nfl; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@juju38000/super-nfl.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@juju38000/super-nfl/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @juju38000/super-nfl in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.