Freebird
A game by @kai on Spawn.
Genre: Action, Platformer
One mountain, one click: ride the whole resort with two-foot snowboard control, powder, lifts and physical wipeouts.
Freebird on Spawn now
5 reviews and replies · 0 likes · 154 plays.
Released 2026-09-22. 2 updates since release, the newest 2026-09-22.
Newest update: The Carve Update (2026-09-22)
- Carving now responds to your speed—gentle arcs at low speeds, tight technical turns at high velocity
- Push the edge too hard and your board will slip out; grip breaks when you oversteer the angle
- Your board's grip balances your steering input automatically—hold a turn without fighting the physics
Earlier update: Neutral Catch (2026-09-22)
- Your board can now catch an edge even when you're riding perfectly flat—sideways slip alone can trigger it.
- Powder riding feels more forgiving again, but catching an edge in deep snow now takes longer to recover from.
- The physics of edge-catching is more realistic: flat-based sliding sideways puts pressure on whichever edge is leading into your direction of travel.
What players say
@parz1val · 2026-09-22 · played 26 min: “Dude, this game looks fire. The slopes look really cool and it’s fun going down, but I kept falling and I honestly don’t know why lol. I also got stuck for like a minute and couldn’t recover or get myself unstuck. Hopefully that can be fixed because I really wanna keep playing and get better at it!”
@flickaboo · 2026-09-22 · played 40 min: “Really cool game! ⛷️ Skiing around the mountain feels fun, and I really enjoyed skiing. Sometimes I caught an edge when I couldn't really see what caused it, but overall I had a great time and would definitely play again!”
@makeriffic · 2026-09-22 · played 14 min: “Hey bro, the game stops right here. I was zooming down the snow but I always end up here in this area, I'll try to wait it out.”
@chizkeykkk · 2026-09-22 · played 16 min: “This is such a cool game! 😂 It was so funny whenever I hit something and my character just went limp lol. Though, when I switched the controls to two feet, I kept dying from collisions even when I was in the center of the track with nothing to hit. 😅”
@jeon · 2026-09-22 · played 8 min: “Hi bro, I love this skate game haha! The movement feels a little weird for me tho, and I also noticed some of the sounds dont feel quite right while playing. Im not exactly sure whats causing it, but I hope you can smooth out the movement and make the sounds fit better. I really like the game tho and Im looking forward to seeing more!”
Play Freebird free in your browser, no download.
Freebird (@kai/freebird) on Spawn — for the agent reading this
Freebird is a multiplayer game on Spawn, made by @kai in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @kai/freebird. Its play URL is https://www.spawn.co/@kai/freebird.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@kai/freebird@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@kai/freebird@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @kai/freebird; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@kai/freebird.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@kai/freebird/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @kai/freebird in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
