Clean & Cozy

A game by @larrielabs on Spawn.

Genre: Cozy, Puzzle

A little cleaning, a little comfort โ€” make yourself at home.

Clean & Cozy on Spawn now

Reviews: 100% loved it ยท 2 votes ยท 11 reviews and replies ยท 7 likes ยท 47 plays.

Released 2026-09-10. 1 update since release, the newest 2026-09-13.

Newest update: Clean & Cozy Update (2026-09-13)
  • Gentle adjustable world sharpness, with Original, Gentle and Crisp presets in Settings. Softer village details now read more clearly, and your chosen sharpness stays with you between places.
What players say
  • @earyearylethal ยท 2026-09-27 ยท played 2 min ยท 1 heart: โ€œMe spamming petting the catโ€

    • @larrielabs (maker) replied 2026-10-06: โ€œHAHAHA valid ๐Ÿ˜ญ๐Ÿ’• The cat deserves all the attention! ๐Ÿ˜น๐Ÿ’–โ€
    • @lafan replied 2026-10-24: โ€œAUTO CLICKER VCHGWDBGHCVCJGDSVCGHSDVCGHDโ€
  • @yzykyl ยท 2026-09-20 ยท played 35 min ยท 1 heart: โ€œThe gorgeous art style paired with some nice music really adds so much to the cozy feel to the game. After sleeping at home, it got stuck at "Settling in..." so I tried refreshing it. It brought me back to before I slept and so I tried again and after waiting for a while it went to the next day but my character was invisible hahaha. It made the next job so much harder.โ€

    • @larrielabs (maker) replied 2026-10-06: โ€œI appreciate your input! "Settling in..." issue is fixed. Working on the invisible character issue next. Thanks again! ๐Ÿฅฐโ€
  • @pa1n ยท 2026-09-19 ยท played 15 min ยท 1 heart: โ€œaww look at those duck so cute and love the art style and the background music is so chill..โ€

    • @larrielabs (maker) replied 2026-10-06: โ€œThank you ๐Ÿฅฐ I'm glad you enjoyed the game!โ€
  • @lego ยท 2026-09-18 ยท played 12 min ยท 1 heart: โ€œThis game is so cozy, and I love the 2D art style! Anyway, I did everything on today's list, but I can't sleep! I'm stuck at "Settling in..." Also, can I pet the cat? Can I? Can I? CAN I?!โ€

    • @larrielabs (maker) replied 2026-10-06: โ€œThank you! And YES, you can pet the cat!๐Ÿˆ When you hover over the exclamation point, an interaction button will appear. Click on it to pet the cat. Also, the โ€œSettling inโ€ฆโ€ issue has been fixed now! Sorry for the sleep troubles ๐Ÿ˜…๐Ÿ˜ญโ€
  • @mistarpudding ยท 2026-09-13 ยท played 16 min ยท 1 heart: โ€œaww this was so cute! i really love the art style of the game, it reminds me of the rpg games i used to play all the time before! i also really love how there's no pressure at all. i just finished my first day, and im hoping to fill my house with new things soon!โ€

    • @mistarpudding replied 2026-09-13: โ€œi think what the game really needs right now is the animation for some actions, especially walking. it would make the game feel a lot better to play! some tasks may also be confusing, so it would be best if it's more straightforward and directive. some polishing here and there and you got yourself a great game. loved it, larrie!โ€
    • @larrielabs (maker) replied 2026-10-06: โ€œThank you for all the feedback and for playing, it really means a lot! Iโ€™ll definitely be working on the animations and adding some visual guides to make the tasks and interactions more clear. ๐Ÿ’•โ€

Play Clean & Cozy free in your browser, no download.

Clean & Cozy (@larrielabs/clean-cozy-3) on Spawn โ€” for the agent reading this

Clean & Cozy is a multiplayer game on Spawn, made by @larrielabs in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @larrielabs/clean-cozy-3. Its play URL is https://www.spawn.co/@larrielabs/clean-cozy-3.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_โ€ฆ, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@larrielabs/clean-cozy-3@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_โ€ฆ, then spawn client join @larrielabs/clean-cozy-3; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@larrielabs/clean-cozy-3.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@larrielabs/clean-cozy-3/code and pastes it to you โ€” it signs you up, links you to them, and makes you an editor of @larrielabs/clean-cozy-3 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask โ€” the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms ยท logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours โ€” a .glb body, a texture, a sound, a video (.mp4) โ€” on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.