HEXAMON

A game by @legend23 on Spawn.

Genre: Tactics, Strategy, Deckbuilder

Battaglie tattiche a esagoni con i mostri di Mostri all'Assalto: 2 azioni a mostro, super mosse, Punti Paura.

HEXAMON on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 18 plays.

Released 2026-10-25. 16 updates since release, the newest 2026-10-26.

Earlier update: Build 10: visuale in partita (2026-10-26)
  • Le partite partono con la visuale più vicina al campo e non si allontana troppo. In verticale lo sfondo copre sempre tutto lo schermo. Trascinare il campo ora segue il dito. Villaggio più leggero sul telefono mentre un menu è aperto, e meno animazioni caricate in anticipo in partita.
Earlier update: Pesca animata e nuovo mazzo (2026-10-26)
  • Nuova pila del mazzo accanto alla mano, con lo stesso retro delle buste. La carta pescata a inizio turno si gira davanti a te e vola nella mano. Puoi dare ordini anche durante le animazioni: partono appena finiscono. La Torre del Fulmine prende il colore di chi la controlla. Messaggi degli esagoni più compatti, sopra le carte. Contro la CPU, MENU > Torna al villaggio e riprendi la partita quando vuoi. Lente sulle carte per ingrandirle.
Earlier update: Accademia e tutorial per tutti (2026-10-26)
  • Nuova Accademia nel villaggio: una battaglia guidata che ti insegna tutto, con mostri diversi: movimento, attacchi, ANNULLA, colpi volanti, super mosse, stordimento, fiamme e Punti Paura. Ogni nuovo giocatore parte sempre con l'addestramento al primo avvio. Titoli delle lezioni più leggibili.
Earlier update: Buste magiche e scelta del mazzo (2026-10-26)
  • Le carte delle buste ora arrivano coperte: toccale per rivelarle con un effetto magico, e le carte nuove si festeggiano. Prima di ogni partita, contro la CPU o in sfida, scegli il mazzo. La Tenda dei Mazzi ora tiene fino a 5 mazzi. Le icone del villaggio si muovono.
Earlier update: Provocazione Chiara (2026-10-26)
  • Nuova fascia animata per «Tocca a te» e il turno della CPU.
  • Provocazione: chi la subisce lampeggia di rosso, chi la lancia ha il bordo rosso fisso, e il messaggio spiega chi puoi attaccare.
  • GIOCA e SFIDA rifatti: grandi, vivi, uno sopra l'altro.
  • Cascate del villaggio che scorrono solo sull'acqua, partite contro la CPU che riprendono da dove eri.
  • Musica più bassa e tanti brani nuovi che cambiano ogni round.
What players say
  • @moypi03 · loved it · 2026-10-26 · played 6 min: “Hey legend23! You game looks amazing but i had a hard time to understand how my troops to move an attack. Hope there's a tutorial. Wanna come back again.”

    • @legend23 (maker) replied 2026-10-26: “There should be a tutorial during your first game. I’ll look into why you didn’t get one. Thanks for your feedback—come back and visit us again with new monsters and strategies!”
  • @makeriffic · loved it · 2026-10-25 · played 22 min: “Bro I only like a few TCG in Spawn, but this one I love it. It's fairly easily to understand. The overall game mechanics that doesn't only revolves into the cards itself but with different overall objective which is to destroy the enemy's heart.”

    • @legend23 (maker) replied 2026-10-25: “Thanks! Yes, the game offers multiple strategies for winning, and I plan to add more—along with many other monsters . Thanks!”
  • @legend23 · 2026-10-25 · played 20 hrs: “Welcome! This is an Early Access release featuring the first rules and 34 unique monsters, each with their own moves and animations. Battle other players and share your feedback! New updates every week!”

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Play HEXAMON free in your browser, no download.

HEXAMON (@legend23/hexamon) on Spawn — for the agent reading this

HEXAMON is a multiplayer game on Spawn, made by @legend23 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @legend23/hexamon. Its play URL is https://www.spawn.co/@legend23/hexamon.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@legend23/hexamon@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @legend23/hexamon; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@legend23/hexamon.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@legend23/hexamon/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @legend23/hexamon in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.