WORLDCITY
A game by @leks on Spawn.
Genre: Action, Sandbox, Driving
Destroy. Rob. Steal. A sunset city where every wall breaks: jack cars, crack the bank vault, blow up gas stations, outrun five stars of cops. The city rebuilds every 10 minutes.
WORLDCITY on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-17. 3 updates since release, the newest 2026-10-17.
Newest update: Hit and run, cockpit view (2026-10-17)
- Cars now send people flying when you hit them, and your car stays in one piece. Anyone who survives gets up a couple of seconds later and runs. V switches first and third person while driving too.
Earlier update: 9 jobs, climbing, live HUD (2026-10-17)
- Rico has 5 new jobs: Van Run, Fireworks (blow the west gas station), The Snitch on the pier, Raise Hell (3 stars, then lose them), Hill Climb (muscle car to the observatory). The HUD now shows your current job top-left: what to do, step, pay, arrow and distance, plus how many players are online. Space at a fence or wall up to 2.7 m climbs over it.
Earlier update: THREADS clothing store (2026-10-17)
- New: THREADS clothing store across from the spawn, pink neon on the garage block. Five outfits on mannequins: Southern Mechanic $300, Street $200, The Boss $800, Tourist $120, or your own look. Walk up, press E to buy, re-wear anything you own for free. Plus: the city rebuilds itself every 10 minutes.
What players say
@neitantei · needs work · 2026-10-17 · played 1 min: “This game gives me GTA: San Andreas vibes. I love using my own cat avatar to steal money and cause chaos. One issue, though: when I run over pedestrians, my car gets wrecked instead of them flying away like in GTA. Is that intentional?”
@sunraku · needs work · 2026-10-17 · played 4 min: “Hey bro! I like that it somewhat resembles the GTA cause after hitting a citizen the police came to attack me haha. I just have problem on progressing cause I don't see in the HUD if there were specific objective to fulfill. Will be great if provided”

Play WORLDCITY free in your browser, no download.
WORLDCITY (@leks/worldcity) on Spawn — for the agent reading this
WORLDCITY is a multiplayer game on Spawn, made by @leks in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @leks/worldcity. Its play URL is https://www.spawn.co/@leks/worldcity.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@leks/worldcity@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @leks/worldcity; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@leks/worldcity.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@leks/worldcity/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @leks/worldcity in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
