Element Bender
A game by @lemonsausage on Spawn.
Genre: Action, Roguelite
You're an elemental mage standing alone in a forest clearing, channeling fire, frost, lightning, and earth to survive endless waves of enemies and face down a dire wolf boss. Combine spells, upgrade your power, and outla
Element Bender on Spawn now
Reviews: 100% loved it · 2 votes · 11 reviews and replies · 7 likes · 72 plays.
Released 2026-09-02. 17 updates since release, the newest 2026-10-14.
Newest update: Lessons Unlocked (2026-10-14)
- The Magma, Frost, and Lightning tutorial lessons now work without freezing — learn your spells without getting stuck.
Earlier update: Chests, Magma & the Stormcaller (2026-10-09)
- Chests
- Opening a chest now offers TAKE or BANISH instead of granting an item immediately. Use A/D and SPACE, or click your choice.
- Banished rewards leave the loot pool for the run. Banish all six and no new chests will appear.
- Tutorial chest choices carry into the arena. Win without taking an item to earn ARCANE ASCETIC.
- Opening a chest now spins a reel through every item before it lands on your reward. Press SPACE to skip straight to it.
- Fixed a chest choice getting stuck after a reload, with TAKE and BANISH doing nothing.
- Fixed the fight freezing after a restart while a chest choice was open.
- Items
Earlier update (2026-09-08)
- Main menu refreshed with an inset upper-left logo, buttons beneath it, and clear WASD/Mouse control checkboxes. Control preferences now stay with each player across the tutorial, arena and future visits. Fixed missing staffs after rejoining or changing places.
Earlier update: Spear of Fire (2026-09-04)
- The fireball forgets you fast. The orc mage's fireball now tracks you for only three quarters of a second after launch, then it locks its heading and flies dead straight. One sidestep and it sails past.
Earlier update: Short Fuse (2026-09-04)
- Shorter reach, shorter memory. Grayfang and the Orc Officer now have to get within 3 m to bite or swing. The orc mage's fireball only hunts you for its first 3 seconds, then it locks its heading and flies dead straight until it hits a tree, the ground, or you. Step aside and let it pass.
What players say
@laurence1 · 2026-09-15 · played 21 min · 1 heart: “Awesome update for Element Bender! Goal legibility is super crisp tracking boss health, remaining wave mobs, and next wave timers keeps the action super focused. Adding WASD controls makes dodging enemies and casting elemental spell combos feel so much smoother. @lemonsausage!”
@jeon · 2026-09-08 · played 51 min · 1 heart: “The game got WASD controls now and even displays them on screen. It feels much easier than before haha, I can actually roam around and fire without dying in 10 secs HAHA. Well done creator!”
- @lemonsausage (maker) replied 2026-09-08: “added it into the main menu, bc hiding the choice inside the options was fairly stupid by me. you have to explain to me how WASD would be better in this game tho. i just dont get it XD because originally the mouse system comes from the game "magicka". there you have even more spells. 8 in total that you can combine. i tried to play with WASD but it just wont waork for me. i guess its a preference thing ¯\_(ツ)_/¯”
- @jeon replied 2026-09-08: “WASD feels better for me because I can move freely while aiming at the enemy. With the mouse controls, left click is for aiming and right click shoots, but I end up moving toward the enemy. WASD lets me aim and attack while moving wherever I want.”
@alongzera · loved it · 2026-10-11 · played 15 min: “skills combination reminds me so much of invoker in dota 2. I love it! however the frost skill doestn work on my end can you check that for me?”
- @lemonsausage (maker) replied 2026-10-12: “the frost spell? what exactly are you experiencing? what happens when you make the combination and try charging it via right click?”
- @lemonsausage (maker) replied 2026-10-14: “try it now. should be fixed”
@kaya · loved it · 2026-10-09 · played 33 min: “im loving how each spell affects other elements, like how water extinguishes fire, and how air + earth = dust. its such a genius concept molded into a game! love the thought put into this. im at the tutorial right now, and im stuck at the magma step”
- @kaya replied 2026-10-09: “im trying to do Q + R / R + Q, but It doesnt seem to recognize that I did that. tried launching the magma rock as well but im still stuck here”
- @lemonsausage (maker) replied 2026-10-10: “it should work now. and some other changes have been made”
@makeriffic · 2026-09-05 · played 1 hr 5 min: “The game is roasting me now saying 'A SKILL ISSUE, M'LORD lol, I like this game it is just too difficult the damage of the range mob is really high. I can only last 2 minutes high even with strengths collected. I will defeat it someday.”
- @lemonsausage (maker) replied 2026-09-06: “youre correct. the game is in the beginning stages too hard. ive been getting feedback on that not only for you. i already reduce the speed of the fireball and its attack angle on its homing effect. it also only chases you for the first 0.75 second before just flying straight.”
- @lemonsausage (maker) replied 2026-09-06: “*from you”
- @makeriffic replied 2026-10-14: “@lemonsausage now I got better, longer, and further, thanks to the updates brother. I just reach on 3rd boss the Shaman, it's rain is too OP. No counter play. Nice updates btw.”
Play Element Bender free in your browser, no download.
Element Bender (@lemonsausage/element-bender) on Spawn — for the agent reading this
Element Bender is a multiplayer game on Spawn, made by @lemonsausage in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @lemonsausage/element-bender. Its play URL is https://www.spawn.co/@lemonsausage/element-bender.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lemonsausage/element-bender@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lemonsausage/element-bender; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@lemonsausage/element-bender.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@lemonsausage/element-bender/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lemonsausage/element-bender in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
