PUBG LORA APE 🎉🎉🎉🎉

A game by @lethalapesfan on Spawn.

Genre: Extraction, Action, Horror

An unofficial co-op horror salvage run. Recover the research. Outrun the apes. Make extraction.

From the maker

I'm really sorry I renamed my game but I pranked with the copy and paste and I'm on chromebookOS

PUBG LORA APE 🎉🎉🎉🎉 on Spawn now

Reviews: 0% loved it · 1 vote · 60 reviews and replies · 11 likes · 252 plays.

137 updates since release, the newest 2026-10-14.

Newest update: India is Better + Ragdoll Hit trophies (2026-10-14)
  • Two new real trophies: India is Better (walk into India Motor Court) and Ragdoll Hit (land an arrow in Ragdoll Archer). The staff room got a revamp: CCTV wall, staff rug, water cooler, plant and a wall clock.
Earlier update: Lobby Breathes Open (2026-10-05)
  • The spawn bay's back half now opens into two tall new wings — one leads right into the Grand Lobby, the other holds a vault and crisp packets lane.
  • Grab a sweet chilli crisp packet for 8 seconds of blazing speed — they respawn every 20 seconds.
  • The boombox in the lobby now works in the hub and starts playing Party Kus Sound by default, with new playlists like CARPENTER BRUT and LAR APE to flip through.
  • A bronze statue of @Kus_dev13 in a hoodie, waving and holding a laptop, now stands in the Fan Plaza.
  • The lobby's new wings glow with warm ceiling lamps and feature sharper, brighter lighting.
Earlier update: Sky Port Expansion (2026-10-03)
  • Fly helicopters and jets from the new Air Base—250 of each parked and ready to launch.
  • The Fan Art Gallery now expands automatically: a glass lift carries you up to new floors as artists fill the walls.
  • Trade cosmetics and gold with other apes at four booths in the Trading Plaza—both sides swap at once.
  • Hunt six rubber ducks hidden across the Poolrooms for 150 gold, one reward per player.
  • Emote with 1-6 or the new EMOTE button—wave, dance, sit and pose while your ape holds still.
Earlier update: The Loved Badge (2026-09-30)
  • Admins now wear a pink heart badge showing they're loved by the owner.
  • The owner can give the LOVED badge to any player to show they're truly cherished.
Earlier update: Farm Overrun (2026-09-30)
  • Rival bots now steal eggs alongside you—outrun CLUCKY, STUMPY, and BEAKY or they'll beat you to the nest.
  • Power-up pads spawn around the farm: grab Speed Boots, Nest Lock, Mega Shove, or Egg Magnet to turn the tide.
  • A sly fox raids the farm every 42 seconds, snatching eggs and fleeing to its den—intercept it before it escapes.
  • Eggs left in nests hatch into chicks worth double the points and can't be stolen—but they take time to incubate.
  • Golden Rush erupts every 30 seconds: golden eggs flood the farm and the scoreboard shows Top Nests for all to see.
What players say
  • @makeriffic · 2026-09-18 · played 39 min · 1 heart · shown first by the maker: “Welp, I'm cooked. I really like this backrooms mode. You can maybe make it bigger and more circuits to do? I have managed to win one, and this is what my 2nd play looks like lol.”

  • @lego · 2026-09-21 · played 3 hrs 34 min · shown first by the maker: “SEND HELP! I'M STUCK! I pressed E on the car and now I can't move or do anything! I can't get out or continue the game lol”

  • @lethalapesfan · 2026-09-20 · played 110 hrs · shown first by the maker: “because the food drops are 1 in a quntilon”

  • @lethalapesfan · 2026-09-19 · played 110 hrs · shown first by the maker: “MY GOAL CAME TRUE YESSSS”

  • @lethalapefan_sec_acount · 2026-09-09 · played 4 hrs 3 min · shown first by the maker: “I know the lobby name is called mr stump”

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Play PUBG LORA APE 🎉🎉🎉🎉 free in your browser, no download.

PUBG LORA APE 🎉🎉🎉🎉 (@lethalapesfan/pubg-lora-ape) on Spawn — for the agent reading this

PUBG LORA APE 🎉🎉🎉🎉 is a multiplayer game on Spawn, made by @lethalapesfan in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @lethalapesfan/pubg-lora-ape. Its play URL is https://www.spawn.co/@lethalapesfan/pubg-lora-ape.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lethalapesfan/pubg-lora-ape@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lethalapesfan/pubg-lora-ape; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@lethalapesfan/pubg-lora-ape.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@lethalapesfan/pubg-lora-ape/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lethalapesfan/pubg-lora-ape in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.