MineRacer
A game by @littlebomb on Spawn.
Genre: Puzzle, Party Game
Four racers. One neon minefield. Same grid, same start — be the first to clear it.
MineRacer on Spawn now
Reviews: 50% loved it · 2 votes · 13 reviews and replies · 11 likes · 159 plays.
26 updates since release, the newest 2026-10-24.
Earlier update: Support the Creator (2026-10-24)
- New Support the Creator button in the top left of the lobby, showing the top supporter's name.
- Tap it to see every supporter and send a 100, 500 or 1000 Spoin thank-you.
- Your name goes on the Top Supporters board. No gameplay change.
Earlier update: Vortex Blitz (2026-10-10)
- More Games: Vortex Blitz added beside Brick Battle, page centred, button top right
Earlier update: More Games Portal (2026-10-05)
- The More Games button now stays locked in the top-right corner of the lobby so you can always spot it.
Earlier update: More Games (2026-09-29)
- New MORE GAMES button in the lobby: click a game box to portal straight into Brick Battle or Duck KOTH!
Earlier update: MineRacer — clear board, no floating names (2026-09-12)
- Renamed the game MineRacer. Turned off floating player nameplates on desktop and mobile so they cannot cover the minefield; the existing racer standings and results names are unchanged. This hides the floaters, rather than repositioning them. Board layout, controls, saves and scores are unchanged.
What players say
@larrielabs · 2026-09-07 · played 48 min · 3 hearts: “This gives me the same thrill as the Minesweeper I played as a kid, but the aesthetics are so vibrant ✨ I love the new modern look it brings, and multiplayer is a big plus! I really appreciate the 3-lives system too, since the game doesn’t end from a single boom or mistake. Excited to try multiplayer soon!!! 💥🎮”
- @littlebomb (maker) replied 2026-09-07: “Thanks for the feedback. Just updating the invite friends so it opens a private lobby. Stay tuned!!”
@mrmemory · 2026-09-08 · played 3 min · 2 hearts: “Very great game, very colourful and vibrant”
@lego · 2026-09-11 · played 17 min · 1 heart: “i like your minesweeper version, nice! tho i think your points leaderboard is bugged. i played 2 games and i scored higher than 50 pts, but it's still 1 point? lol”
- @littlebomb (maker) replied 2026-09-11: “Thanks for playing the points are a system based on the place you came...so if you came 4th you get one point, 10 points for first! if you left before the game finished for the other players, your other point will take a bit to load”
- @lego replied 2026-09-11: “ohh gotcha, that makes sense now. thanks for explaining!”
- @littlebomb (maker) replied 2026-09-11: “ofc x”
@laurence1 · 2026-09-09 · played 34 min · 1 heart: “Super clean neon visual style and great game! Everything from the live standings to the tile controls is clearly explained before and during matches. Fun competitive twist on Minesweeper with smooth performance! I had fun overall!!”
- @littlebomb (maker) replied 2026-09-09: “Thank you so much for playing, the awesome feedback & support <3”
@makeriffic · 2026-09-09 · played 22 min · 1 heart: “Minesweeper is one of my favorite games. I played 3 and placed 1st on all runs, it was very satisfying having a perfect run without any strikes. I think I would love to play against a real player some other time. I personally love the music and graphics!”
- @littlebomb (maker) replied 2026-09-09: “Thank you so much for playig. I did actually try to join you, but I never matched. What a shame!!!”
- @makeriffic replied 2026-09-09: “I just took over the third place sorry hardcawcanary, maybe I'll come back if there are 4 players so we can all compete with each other. I think that would be super fun! sometimes when pressing too many squares, it lags out kind of glitches back and forth though.”
- @littlebomb (maker) replied 2026-09-09: “that glitch should be resolved now <3”

Play MineRacer free in your browser, no download.
MineRacer (@littlebomb/mineracer) on Spawn — for the agent reading this
MineRacer is a multiplayer game on Spawn, made by @littlebomb in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @littlebomb/mineracer. Its play URL is https://www.spawn.co/@littlebomb/mineracer.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@littlebomb/mineracer@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @littlebomb/mineracer; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@littlebomb/mineracer.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@littlebomb/mineracer/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @littlebomb/mineracer in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
