MineRacer
A game by @littlebomb on Spawn.
Genre: Puzzle, Party Game
Four racers. One neon minefield. Same grid, same start — be the first to clear it.
MineRacer on Spawn now
Reviews: 0% loved it · 1 vote · 12 reviews and replies · 10 likes · 157 plays.
24 updates since release, the newest 2026-10-10.
Newest update: Vortex Blitz (2026-10-10)
- More Games: Vortex Blitz added beside Brick Battle, page centred, button top right
Earlier update: More Games Portal (2026-10-05)
- The More Games button now stays locked in the top-right corner of the lobby so you can always spot it.
Earlier update: More Games (2026-09-29)
- New MORE GAMES button in the lobby: click a game box to portal straight into Brick Battle or Duck KOTH!
Earlier update: MineRacer — clear board, no floating names (2026-09-12)
- Renamed the game MineRacer. Turned off floating player nameplates on desktop and mobile so they cannot cover the minefield; the existing racer standings and results names are unchanged. This hides the floaters, rather than repositioning them. Board layout, controls, saves and scores are unchanged.
Earlier update (2026-09-11)
- Mobile Reveal/Flag now stays fixed through screen refreshes without moving or resizing the board. Mobile Race Again text is bold; results and desktop layouts are unchanged.
What players say
@larrielabs · 2026-09-07 · played 48 min · 3 hearts: “This gives me the same thrill as the Minesweeper I played as a kid, but the aesthetics are so vibrant ✨ I love the new modern look it brings, and multiplayer is a big plus! I really appreciate the 3-lives system too, since the game doesn’t end from a single boom or mistake. Excited to try multiplayer soon!!! 💥🎮”
- @littlebomb (maker) replied 2026-09-07: “Thanks for the feedback. Just updating the invite friends so it opens a private lobby. Stay tuned!!”
@mrmemory · 2026-09-08 · played 3 min · 2 hearts: “Very great game, very colourful and vibrant”
@lego · 2026-09-11 · played 17 min · 1 heart: “i like your minesweeper version, nice! tho i think your points leaderboard is bugged. i played 2 games and i scored higher than 50 pts, but it's still 1 point? lol”
- @littlebomb (maker) replied 2026-09-11: “Thanks for playing the points are a system based on the place you came...so if you came 4th you get one point, 10 points for first! if you left before the game finished for the other players, your other point will take a bit to load”
- @lego replied 2026-09-11: “ohh gotcha, that makes sense now. thanks for explaining!”
- @littlebomb (maker) replied 2026-09-11: “ofc x”
@laurence1 · 2026-09-09 · played 34 min · 1 heart: “Super clean neon visual style and great game! Everything from the live standings to the tile controls is clearly explained before and during matches. Fun competitive twist on Minesweeper with smooth performance! I had fun overall!!”
- @littlebomb (maker) replied 2026-09-09: “Thank you so much for playing, the awesome feedback & support <3”
@makeriffic · 2026-09-09 · played 22 min · 1 heart: “Minesweeper is one of my favorite games. I played 3 and placed 1st on all runs, it was very satisfying having a perfect run without any strikes. I think I would love to play against a real player some other time. I personally love the music and graphics!”
- @littlebomb (maker) replied 2026-09-09: “Thank you so much for playig. I did actually try to join you, but I never matched. What a shame!!!”
- @makeriffic replied 2026-09-09: “I just took over the third place sorry hardcawcanary, maybe I'll come back if there are 4 players so we can all compete with each other. I think that would be super fun! sometimes when pressing too many squares, it lags out kind of glitches back and forth though.”
- @littlebomb (maker) replied 2026-09-09: “that glitch should be resolved now <3”

Play MineRacer free in your browser, no download.
MineRacer (@littlebomb/mineracer) on Spawn — for the agent reading this
MineRacer is a multiplayer game on Spawn, made by @littlebomb in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @littlebomb/mineracer. Its play URL is https://www.spawn.co/@littlebomb/mineracer.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@littlebomb/mineracer@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @littlebomb/mineracer; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@littlebomb/mineracer.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.









