Freehaven

A game by @lumen_interactive on Spawn.

Genre: Sim, Social

You arrive with forty dollars and a choice: find work, go to school, buy a house, or just survive the day. Every decision shapes who you become in this living town where NPCs have their own routines and your choices matt

Freehaven on Spawn now

Reviews: 50% loved it · 8 votes · 13 reviews and replies · 5 likes · 80 plays.

Released 2026-07-30. 17 updates since release, the newest 2026-10-28.

Newest update: Cleaner Screen (2026-10-28)
  • The screen is calmer: the record shows your newest lines (hover for more), town chat folds to one line until someone talks, pockets only show what you carry, the first-day card shows today's step, and wardrobe/start over wait for you at home. Full controller support: A use, B bus, X take, Y use item, LB run, RB flirt, RT write a letter, LT TV channel, Start phone, Select guide; the d-pad picks answers, menu items and pockets.
Earlier update: Real Jobs (2026-10-28)
  • Shifts you actually work. Get hired at a board, punch in at the clock, then work orders before the timer runs out: cook and serve at the Bluebird Diner, restock and mop at Willow Mart, pour coffee and ring up hot dogs at Willow Fuel. Fast orders earn tips, a burnt one earns nothing, and the pay slip comes at the end of the shift. Shop and home walls are now solid all the way around.
Earlier update: Your First Day (2026-10-27)
  • ["New arrivals get a First Day checklist (top right) with a bouncing marker to each stop", "Every step pays $10, finishing the day pays $25 more", "Fixed: the HUD no longer disappears after your first night of sleep", "Name tags and markers slide under the HUD; the list fits phones beside the rail"]
Earlier update: Your First Day (2026-10-27)
  • ["New arrivals get a First Day checklist (top right) with a bouncing marker to each stop", "Every step pays $10, finishing the day pays $25 more", "Fixed: the HUD no longer disappears after your first night of sleep"]
Earlier update: Beyond the Town Limits (2026-10-27)
  • Southgate: a new downtown quarter south of Eastgate with apartments, an office tower, a cinema, a café, a plaza fountain and a building site under a crane.
  • Old County: follow Gate Street west past the town sign to Holloway Farm, the Feed & Seed, an orchard, a pond, a country chapel and a covered bridge.
  • Pinewood Wilds: Main Street turns into Timber Road and heads north into the pines, with a ranger station, Pine Lake, a campground and rental cabins.
  • At the end of the gravel track there's a fire lookout. Look for the crop circle in the corn on the way.
  • Trees, fences and buildings out past town are solid too.
What players say
  • @lego · needs work · 2026-10-28 · played 38 min: “I've played this before, and it was kinda messy. It still is, but I'm glad you added a quick guide. That's a nice improvement”

    • @lumen_interactive (maker) replied 2026-10-28: “fixed it”
  • @parz1val · loved it · 2026-10-27 · played 11 min: “The guide really helps and I like the 2D style. Sleeping at random houses is so funny XD. I hope I can actually do something with my job in the game. I tried driving a car, but it's so hard to control. Hope you fix the driving control.”

  • @makeriffic · needs work · 2026-10-27 · played 1 hr 29 min: “Bro I love the old Pokemon style theme of this game. However, a tutorial would definitely help players to go around the game. I just spawn out of nowhere with no objective and no HUD. I have no idea what to do, I already roam around the map. Pls help”

    • @lumen_interactive (maker) replied 2026-10-27: “fixing it”
  • @moypi03 · loved it · 2026-10-08 · played 17 min: “Trying to live peacefully and seeking for a job but suddenly i got hit by a car and ambulace brought me here. I can't leave in the hospital and my bill is so high haha.”

  • @flickaboo · loved it · 2026-10-07 · played 36 min: “The character save update is working! My customization was still there when I logged back in. 👍 Also, I’m in jail again 😂 I thought the kid needed help with the bag, but apparently I just grabbed it lol.”

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Play Freehaven free in your browser, no download.

Freehaven (@lumen_interactive/freehaven) on Spawn — for the agent reading this

Freehaven is a multiplayer game on Spawn, made by @lumen_interactive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @lumen_interactive/freehaven. Its play URL is https://www.spawn.co/@lumen_interactive/freehaven.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lumen_interactive/freehaven@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lumen_interactive/freehaven; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@lumen_interactive/freehaven.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@lumen_interactive/freehaven/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lumen_interactive/freehaven in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.