Freehaven
A game by @lumen_interactive on Spawn.
Genre: Sim, Adventure
You arrive with forty dollars and a choice: find work, go to school, buy a house, or just survive the day. Every decision shapes who you become in this living town where NPCs have their own routines and your choices matt
Freehaven on Spawn now
Reviews: 50% loved it · 6 votes · 11 reviews and replies · 4 likes · 78 plays.
Released 2026-07-30. 12 updates since release, the newest 2026-10-27.
Earlier update: Beyond the Town Limits (2026-10-27)
- Southgate: a new downtown quarter south of Eastgate with apartments, an office tower, a cinema, a café, a plaza fountain and a building site under a crane.
- Old County: follow Gate Street west past the town sign to Holloway Farm, the Feed & Seed, an orchard, a pond, a country chapel and a covered bridge.
- Pinewood Wilds: Main Street turns into Timber Road and heads north into the pines, with a ranger station, Pine Lake, a campground and rental cabins.
- At the end of the gravel track there's a fire lookout. Look for the crop circle in the corn on the way.
- Trees, fences and buildings out past town are solid too.
Earlier update: Welcome Home (2026-10-07)
- The move-in screen now greets you by Freehaven's true name.
Earlier update: The Database Returns (2026-10-06)
- Your character and all their customization now saves properly when you log back in.
- Mail you've sent and received stays safe in your mailbox across sessions.
Earlier update: The Guidebook (2026-10-06)
- A HOW TO PLAY card greets you on your first visit, fading after 25 seconds.
- Press G or tap the ? GUIDE chip to open a full guidebook that explains your goals, controls, and how each day works.
- The guidebook shows you your next real job step, the town clock, and tips using the game's actual bills and costs.
- Typing G in chat won't accidentally pop the guide open.
Earlier update: Spawn 6 + Solid Streets (2026-10-06)
- Freehaven now runs on the new engine. Trees, lamps, benches, bins, mailboxes and the rest of the street furniture are solid now, so you walk around them instead of through them. Door approaches stay clear. The town's day and night colour grade is back too.
What players say
@makeriffic · needs work · 2026-10-27 · played 1 hr 29 min: “Bro I love the old Pokemon style theme of this game. However, a tutorial would definitely help players to go around the game. I just spawn out of nowhere with no objective and no HUD. I have no idea what to do, I already roam around the map. Pls help”
@moypi03 · loved it · 2026-10-08 · played 17 min: “Trying to live peacefully and seeking for a job but suddenly i got hit by a car and ambulace brought me here. I can't leave in the hospital and my bill is so high haha.”
@flickaboo · loved it · 2026-10-07 · played 36 min: “The character save update is working! My customization was still there when I logged back in. 👍 Also, I’m in jail again 😂 I thought the kid needed help with the bag, but apparently I just grabbed it lol.”
@jeon · loved it · 2026-10-06 · played 22 min: “Damn bro, I was job hunting and walking around when I suddenly got teleported to the hospital 😂. I dont even know what happened, maybe I got hit by a car haha. Now I cant leave the hospital xD!”
@kaya · needs work · 2026-10-06 · played 6 min: “took a stroll around the whole town and i like each has building has their own unique layout. i was a bit overwhelmed on what to do though, so maybe some sort of introduction basics like where to get a job, where to increase your mood, etc might help”




Play Freehaven free in your browser, no download.
Freehaven (@lumen_interactive/freehaven) on Spawn — for the agent reading this
Freehaven is a multiplayer game on Spawn, made by @lumen_interactive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @lumen_interactive/freehaven. Its play URL is https://www.spawn.co/@lumen_interactive/freehaven.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lumen_interactive/freehaven@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lumen_interactive/freehaven; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.














