Starfall

A game by @lumen_interactive on Spawn.

Genre: Platformer, Action, Adventure

You are a cosmic wizard leaping across a crumbling star path, staff in hand and starlight at your fingertips. Master your jumps, cast arcane bolts, and survive the falling void.

Starfall on Spawn now

Reviews: 60% loved it · 5 votes · 10 reviews and replies · 6 likes · 69 plays.

Released 2026-07-26. 14 updates since release, the newest 2026-10-27.

Newest update: Three Worlds Deeper (2026-10-27)
  • Three new worlds past the green throne: the Ember Forge, the Gilded Orrery and the Void Heart.
  • Each has its own beasts, chests and a boss at the edge.
  • Two new spells to find: Magmaburst and Cometfall, on a fourth spell slot.
  • Chests now hold per-world loot, some sealed behind sigils.
Earlier update: Beast Spawns Fixed (2026-10-06)
  • Beasts now spawn without causing the level to stall or freeze.
Earlier update: The Guidebook (2026-10-06)
  • Press G or tap the GUIDE button to open a full guidebook explaining how to play.
  • A HOW TO PLAY card appears for 25 seconds after you pick your difficulty, then fades away.
  • A glowing GUIDE chip stays on your screen so you can open the book anytime.
  • On phones, LEAP, STAR, and OPEN buttons now appear alongside your spells and healing.
Earlier update: Deep Space Ascendant (2026-10-06)
  • The sky has opened into a true cosmos — a violet-deep void with a crisp Milky Way and bright stars watching over the platforms.
  • Everything reads like an old telescope photograph: cool violet shadows, warm lamp-glow cutting through the void, and a subtle grain that makes the stars feel ancient and distant.
  • A vignette frames the edges of your vision, drawing your eye to the luminous heart of the world.
Earlier update: Camera Fixed (2026-10-05)
  • The camera now follows your wizard smoothly during Spawn 6 runs instead of drifting away.
  • Small hops no longer jolt the view around — the camera stays steady when you make quick moves.
What players say
  • @chizkeykkk · needs work · 2026-10-27 · played 6 min: “The game design looks nice! However, the maps felt repetitive, just with different art styles. From Level 2 onward, I also noticed some glitches where my character and the chests looked like they were floating above the platforms 😅”

  • @makeriffic · loved it · 2026-10-06 · played 18 min: “Cool 2D game! it's funny how many times I fall because of my miscalculations of jump. I love how to unlock the chest in the first round. It already makes it a minigame within the game.”

  • @jeon · loved it · 2026-10-06 · played 17 min: “I got way too curious whenever I spotted a treasure chest 😂 Even when I wasnt sure what Id get, I still had to check it out haha. Those little rewards definitely kept me exploring and poking around the map!”

  • @lego · needs work · 2026-10-06 · played 11 min: “The enemies are really easy to beat even with Voidtouched difficulty, so I'm hoping for more challenging stuff, especially the bosses. And my character sometimes looks like he's floating on the platforms”

  • @flickaboo · loved it · 2026-10-06 · played 13 min: “Movement feels smooth, and the camera auto follows the wizard really well! ✨ Nice work on the camera fix!”

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Play Starfall free in your browser, no download.

Starfall (@lumen_interactive/starfall) on Spawn — for the agent reading this

Starfall is a multiplayer game on Spawn, made by @lumen_interactive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @lumen_interactive/starfall. Its play URL is https://www.spawn.co/@lumen_interactive/starfall.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lumen_interactive/starfall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lumen_interactive/starfall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@lumen_interactive/starfall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@lumen_interactive/starfall/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lumen_interactive/starfall in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.