Starfall Universe
A game by @lumen_interactive on Spawn.
Genre: Action, Adventure, Puzzle
You are a star wizard crossing five biomes—the Drowned Shelf, the Ashen Dunes, the Green Depths, the Vine-Choked jungle, and the White Silence—to hunt demons, crack starstone caskets, and seal the black holes that bleed
Starfall Universe on Spawn now
Reviews: 16% loved it · 6 votes · 9 reviews and replies · 3 likes · 41 plays.
Released 2026-09-12. 11 updates since release, the newest 2026-10-27.
Newest update: Two New Realities (2026-10-27)
- Two new star gates at the crossroads: THE SHATTERED PRISM and THE HOLLOW ECHO.
- Fight the Mirror Queen and the Echo Warden for new ultimate spells: Prism Storm and Eclipse (keys 8 and 9).
- New foes: shardlings, mirror reflections and blinking echo stalkers.
- Four hidden star relics wait off the paths of the new worlds. Your legend counts them.
- The guide now covers all seven worlds.
Earlier update: The Kept Legend (2026-10-16)
- Your legend is kept: voids sealed, bosses beaten and spells show under the sky bar and stay with you between visits.
- Arrival stones in all five worlds are safe ground: no more ambush the moment you land.
- A NEXT compass top-left points to the nearest open void, with violet pillars over each one.
- The voids tear open again two minutes after the sky is cleared, so there's always a fight.
Earlier update: Violet Guidance (2026-10-07)
- The crossroads are now a true sanctuary — imps no longer hunt you at the gathering place.
- A thin violet glow marks each open void, and your HUD's NEXT line points the way: distance, direction, and how many imps remain.
- Two minutes after you seal all three voids, the sky tears open again — new players always find a fight waiting.
Earlier update: Behind the Scenes (2026-10-07)
- A hidden camera system now films trailers of each world without showing the UI.
Earlier update: Colours Restored (2026-10-06)
- The ocean's shallows hold their colour instead of washing to white.
- Every biome's colour grade now displays correctly on Spawn 6 displays.
- Your health slowly mends itself after 5 seconds away from danger.
What players say
@flickaboo · loved it · 2026-10-27 · played 11 min: “The new star gates were a cool addition! I managed to seal 6 voids and beat one of the bosses. There's still a lot more to explore!”
@yujiro · needs work · 2026-10-09 · played 27 min: “I played again after a while, and those goblin-looking creatures now float around and pass straight through hills instead of just moving sideways. It looks pretty strange!”
- @lumen_interactive (maker) replied 2026-10-16: “i'll fix it”
@chizkeykkk · needs work · 2026-10-07 · played 12 min: “I'm a little confused, I actually don't know how I sealed the voids and now I don't know where to go next 😅”
@yzykyl · needs work · 2026-10-06 · played 14 min: “Got really confused and panicked when a whole army of demons just straight up ambushed me right when I spawned. Managed to clear them just with the first spell. Also says I sealed the voids but I'm not sure what exactly I did.”
- @yzykyl replied 2026-10-06: “A guide for the game would really help. I tried exploring for a bit but didn't really understand what I was supposed to do other than open some locked chests to get additional spells.”
- @lumen_interactive (maker) replied 2026-10-06: “sure i'll look into it”
- @lumen_interactive (maker) replied 2026-10-06: “guides have been added for every game”
@makeriffic · needs work · 2026-10-06 · played 1 hr 49 min: “I just played again, and my progress has reset again. I think the game is still on development phase. Also. why am I spawn in the middle of enemies, attacking me out of nowhere immediately after spawning, lol.”
- @lumen_interactive (maker) replied 2026-10-06: “sure i'll look into it”







Play Starfall Universe free in your browser, no download.
Starfall Universe (@lumen_interactive/starfall-universe) on Spawn — for the agent reading this
Starfall Universe is a multiplayer game on Spawn, made by @lumen_interactive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @lumen_interactive/starfall-universe. Its play URL is https://www.spawn.co/@lumen_interactive/starfall-universe.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lumen_interactive/starfall-universe@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lumen_interactive/starfall-universe; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@lumen_interactive/starfall-universe.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@lumen_interactive/starfall-universe/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lumen_interactive/starfall-universe in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
