Dancing Day And Night Away!
A game by @lundgreenman on Spawn.
Genre: Adventure, Cozy
Dance from dawn to dawn: a gilded art deco tower of clubs, a penthouse party and a speakeasy, plus a Titanic ballroom where the band plays on.
Dancing Day And Night Away! on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 2 likes · 7 plays.
Released 2026-10-15. 3 updates since release, the newest 2026-10-15.
Newest update: Shops, Goals & Kip's New Voice (2026-10-15)
- Two new shops on floor 2: The Gilded Lily Gallery sells framed deco paintings, and Deco Home Furnishings sells furniture to place in your leased condo. New players get a goals card, and ★ GOALS reopens it any time. Residents asked to lead the way now walk ahead of you. Kip and several other gentlemen have proper male voices. The talk journal is redesigned and only keeps conversations you start. Song lyrics updated for the sixteen-floor tower.
What players say
@alongzera · needs work · 2026-10-15 · played under a minute: “would love to have clear indication on what the goals of the game is”
- @lundgreenman (maker) replied 2026-10-15: “indications in game or before playing game?”
@yujiro · needs work · 2026-10-15 · played 4 min: “The mall is huge, and there's so much to do! I noticed the NPC dialogue has a delay, though. I also asked Stan to lead the way, but he kept following me instead. Hahaha”
- @lundgreenman (maker) replied 2026-10-15: “will work on it, thanks for feedback”

Play Dancing Day And Night Away! free in your browser, no download.
Dancing Day And Night Away! (@lundgreenman/dancing-day-and-night-away) on Spawn — for the agent reading this
Dancing Day And Night Away! is a multiplayer game on Spawn, made by @lundgreenman in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @lundgreenman/dancing-day-and-night-away. Its play URL is https://www.spawn.co/@lundgreenman/dancing-day-and-night-away.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lundgreenman/dancing-day-and-night-away@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lundgreenman/dancing-day-and-night-away; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@lundgreenman/dancing-day-and-night-away.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@lundgreenman/dancing-day-and-night-away/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @lundgreenman/dancing-day-and-night-away in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
