Presidente
A game by @maguer on Spawn.
Genre: Sim, Strategy
Acquista una società e costruiscine il futuro: mercato, vivaio, bilancio e stadio. Dalla scrivania del presidente, ogni settimana conta.
Presidente on Spawn now
Reviews: 33% loved it · 6 votes · 16 reviews and replies · 8 likes · 51 plays.
Released 2026-09-13. 9 updates since release, the newest 2026-10-07.
Newest update: The Presidente Guide (2026-10-05)
- A new interactive guide walks you through your football club management career from the start.
- Your language choice now sticks — English stays English throughout your save.
Earlier update: Guida Presidente (2026-10-04)
- A video guide has been added to help you master the art of running your club.
Earlier update: Il Vostro Ufficio (2026-10-04)
- You now have a body — a presidente in coat and hat, not a dragon.
- Your office is yours alone: other players can no longer enter your sede.
- The opening film no longer pulls you back to the pitch — you stay where you land.
Earlier update: Your Stadium Rises (2026-10-04)
- Lo stadio non è più quello del Marsala — ogni presidente costruisce il proprio.
- Lo stadio aspetta il tuo nome prima di prendere forma nel campo.
- Quando lasci il campo e torni al tuo ufficio, lo stadio rimane dove l'hai costruito.
Earlier update: L'Ufficio Aperto (2026-10-04)
- Premi E alla porta dell'ufficio per uscire subito al campo.
- Un pulsante VAI AL CAMPO rimane sempre visibile sulla scrivania — niente più scavi tra i menu.
- Le foto appese nell'ufficio si vedono dritte, come dovrebbero stare.
What players say
@moypi03 · 2026-09-21 · played 21 min · 1 heart: “The game is so interesting! I managed the charge of company or organization then handling financial budget and marketing. This game is like you have your own company and really enjoitng. However, In a first minute, there;s no instruction but i play it well in the end.”
- @maguer (maker) replied 2026-09-21: “Hello, I'm glad you like the game. The guide should give you an idea of how it works, since ultimately everyone plays however they prefer.”
@yujiro · 2026-09-19 · played 19 min · 1 heart: “I really like how much control you have over developing the club. Being able to build different areas like the training ground, stands, offices, parking, and other facilities makes the management side feel deeper. I also like that you can see how your money can be invested into improving the club.”
- @maguer (maker) replied 2026-09-19: “Thanks; it was designed to be much more open to interpretation, allowing the player to act however they see fit.”
@laurence1 · 2026-09-16 · played 18 min · 1 heart: “Hey @maguer! The club ownership depth in Presidente is super impressive managing stadium capacity, facilities, and balance sheets from your 3D office has awesome potential! However, first-minute clarity is pretty tough because there's no starter tutorial explaining your initial chairman steps. Are you planning to add an interactive onboarding guide to walk new players through their first week?”
- @maguer (maker) replied 2026-09-16: “Yes, I'm working on how to set it up. Thanks.”
@makeriffic · 2026-09-14 · played 15 min · 1 heart: “Waiting for the English version, I like its concept and it looks very promising. I know that there are lots to do in game, I just don't understand most of it so maybe I'll play some other time!”
- @maguer (maker) replied 2026-09-14: “Hi, The game is now dual-language, so you can choose English. I hope you like it; there are indeed many things that need to be done to make the club grow.”
@mistarpudding · 2026-09-13 · played 13 min · 1 heart: “wish there was an english tranlsation for this. i used to play Football Manager, and its very interesting to see something similar in Spawn on a different perspective. hoping you get to release an english version so i could try it out!”
- @maguer (maker) replied 2026-09-13: “Hi, the English version is coming soon. Yes, unlike Championship Manager, here you don't focus on building your team, but on managing the facilities and transfer market to help the club grow. I hope you find it as fun as I do.”




Play Presidente free in your browser, no download.
Presidente (@maguer/presidente) on Spawn — for the agent reading this
Presidente is a multiplayer game on Spawn, made by @maguer in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @maguer/presidente. Its play URL is https://www.spawn.co/@maguer/presidente.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@maguer/presidente@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maguer/presidente; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@maguer/presidente.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@maguer/presidente/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @maguer/presidente in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
