Una luce accesa
A game by @maguer on Spawn.
Genre: Cozy, Adventure
An old key brings you back to your grandparents' house in an Italian village that still remembers you. Open the shutters, light the stove, share a meal and welcome a stray dog. Lend a hand, write a story, or sit down for a game of briscola. A quiet third-person story about memory, belonging and making a home through everyday gestures. You're only staying for a few days. For now. English and Italian. Desktop and mobile. Optional text conversations with AI villagers.
Una luce accesa on Spawn now
Reviews: 100% loved it · 1 vote · 3 reviews and replies · 5 likes · 43 plays.
Released 2026-09-10. 1 update since release, the newest 2026-10-07.
Newest update: Flat Objects Centered (2026-10-07)
- Objects with flat shapes now stay centered where you place them instead of shifting to an edge.
- Planes, circles, rings, and toruses keep their position when their shape changes.
What players say
@jeon · 2026-09-11 · played 11 min · 1 heart: “I like how the game narrates the daily life of the character im using. It actually feels realistic, like im experiencing the everyday life of a real person. The little details make it more interesting to play and I really like the concept bro.”
- @maguer (maker) replied 2026-09-11: “Thank you, that's exactly what I was trying to create. Playing cards and having long chats with my friend and the priest convey just that, not to mention the sometimes touching memories of my grandparents.”
@rookie · 2026-09-10 · played 25 min · 1 heart: “Loved the atmospheric narrative premise and returning to the grandparents' house! The dual language options and voice over support are awesome touches. Adding a clear starting objective prompt on boot and smoothing out the jittery NPC walking animations will make exploring the town feel much more immersive!”
- @maguer (maker) replied 2026-09-10: “Hi, thanks for the comment. Yes, the beginning was designed to give direction to the story. Returning to the grandparents' house would be the most welcoming place for everyone. In the coming days, we'll improve what needs to be done, and the story will be endless. Playing briscola or having long chats with the people and the priest makes it even more real.”
@rookie · loved it · 2026-10-07 · played 25 min: “Man I can really see the update now! Game is much smoother now! Looking forward on what you will add on to this game in the future!”

Play Una luce accesa free in your browser, no download.
Una luce accesa (@maguer/una-luce-accesa) on Spawn — for the agent reading this
Una luce accesa is a multiplayer game on Spawn, made by @maguer in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @maguer/una-luce-accesa. Its play URL is https://www.spawn.co/@maguer/una-luce-accesa.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@maguer/una-luce-accesa@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maguer/una-luce-accesa; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@maguer/una-luce-accesa.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@maguer/una-luce-accesa/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @maguer/una-luce-accesa in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
